Brightwel

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    No, a permanent Raptor Pack would most definitely NOT be good, because it sinks in your back if your character is larger. At the very least, we need something that hangs ON the back, not IN it.
    I think we've estabilished the fact that the devs would need to fiddle around with the anchor points if they wanted to implement this but assuming they did do that and did decide to implement permanent jetpack costume pieces that didn't clip much if at all and did scale correctly then what sort of new jetpack, jumpack and telepack designs would you like to see put into the game?
  2. Well we seem to have both positive and negative opinions on how hard it would be to actually implement, regardless of that though I don't think that just a permanent and customisable raptor and zero-g pack would really be good enough would it? Assuming (and hopefully when) permanent jetpack costume pieces are to be implemented what sort of jetpacks would you like to see? And not just jetpacks remember, we're also talking about jumppacks and telepacks as well.
  3. Brightwel

    Time Control

    Well if this is indeed what a control set is, one that must focus on hold, sleep, stun, immobilize, disorient and slow I don't really see how Illusion is really counted as one but anyway in that case I (or anyone else who think they are capable) need to think of something that can replace either Distort Age, Mass Distort Age or Haste since I think that one or two of them is all right.

    As mentioned in a previous post why not swap one of them with something like this:
    Temporal Bomb - Targeted AoE Moderate-High Dmg and a powerful slow/hold affect? This will help with the potentially low damage of the set as well as add another control.
  4. Brightwel

    Time Control

    I would not say it feels much like a defender set really, if your referring to the ageing debuff. Personally I think that the CoH definition of "control" is not just restricting an enemies movement but more making them less of a threat so you or your team can focus your attacks on less opponents. Because of this I would still count a power that weakens an opponents damage output so it is no longer a threat as a control, sure they can run around you and throw as many attacks as they want, but if they've been weakened so much said attacks simply have no impact then that is just as good as them being held isn't it? If the debuff also reduced there defence and resistance etc. then yes it would be more defender like, but it only reduces the damage they dish out, whether that be through reduces in accuracy, recharge rate etc.

    I do however agree on the point that many enemies would simply be immune to ageing affects, though I don't think that a Time Controller would always distort a target's age by a set amount, if they only like twenty then I think he would have the mind to simply age them a bit more.

    Also I should empathize that I know that the power line up isn't perfect, so if you do feel like it has to much buff/debuff or whatever then please do try and suggest other powers that could be swapped in.
  5. Brightwel

    Time Control

    Damage could indeed be a problem for this set and I have three possible solutions 1. Slightly increase the damage of all the powers to balance it out 2. Make the controls generally a bit better than other sets at the cost of doing little damage or 3. Simply swap one of the powers such as Mass Slow for a damage dealing like this:
    Temporal Bomb - Targeted AoE dmg and possible minor slow effect
    You create a ball of temporal energy and throw at an enemy where it will then explode and slightly slow all enemies caught in the blast.

    A "Rewind" style power/s is not a bad idea and could simply remove any damage taken and debuffs received in the past X seconds, it could probably work as either a target or AoE and it could have the drawback of also removing any buffs or if you had been healed then health gained. This could also make the set a bit more "unique" the lack of which is apparently a problem. I also do not think it would be that difficult to make it so the Distort Age powers temporally change the face of a target to that of one of the old ones, obviously it wouldn't change if they wear wearing a mask or helmet.

    Ninus, I agree with your point that the set does have indeed have similar powers from other sets, but you said yourself that they came from about four different sets and personally I think that when you "mishmash" that many different things together it is no longer a mishmash but something quite new, surely the play style of this set would be different to other control sets taking into account the ideas I have posted are just a rough layout of the sort of powers I think should go in and are totally up for change, lastly it would be the only control set to deal energy damage or if people think it fits more then negative.
  6. Brightwel

    Time Control

    OK so Ill be surprised if this is original but Ive searched and searched and cannot find it anywhere, so if it has been been posted and shot down before do tell and we can shoot this down as well quicly, anyway I have been thinking about a "Time Control" set for Trollers/Doms and I think Ive come if with something a least decent. Obviously feedback is simply a necessity and and a lot of it will need the mind of an expert gamer who has a good idea on balancing and what a good set needs to be viable and so here is what Ive thought of:

    You posses control over time itself! You are able to slow or freeze your enemies in time as well as distort it for a variety of effects.

    Slow – Potent slow effect, minor energy/negative dmg.
    You slow time around a single enemy dramatically reducing their movement and recharge rates, the temporal energies surrounding them are dangerous and will slowly deal energy damage.

    Stop – Hold, moderate dmg
    You freeze time around an enemy, while frozen the enemy is completely helpless and are harmed by large amounts of temporal energy.

    Mass Slow – AoE snare, minor dmg
    You slow time in a large area, dramatically reducing the movement and recharge rates of those caught in it.

    Distort Age – Single Target Major dmg debuff
    Your power over time allows you to temporally age an enemy greatly weakening them, aside from a slightly reduced movement rate the victim is fully capable of movement and using their abilities though the ageing will leave them incredible weakened and they will unlikely to pose any threat.

    Time Window – AoE Fear and dmg
    You can open a “window” in time, all enemies close to the window will be caught in awe, amazement, confusion or terror as they witness everything that has been and will be and the complexity of time itself. Also all enemies close to the window, even those who could resist looking into will be harmed by the huge temporal energies flooding out of the window.

    Mass Stop - AoE Hold, dmg
    You freeze time in a large area leaving all enemies caught within helpless and taking damage from the temporal energies.

    Mass Distort Age – AoE, major dmg debuff
    You can distort the age of all those in a large area.

    Haste – Basically kinetics buff (This one I think needs the most thought I think)
    You can speed up time for you and your allies slightly increasing, movement, recharge and regeneration rates.

    Time Ally – Pet summon, would have a degree of randomness
    You pluck a fellow hero/villain from time to come and aid you, the ally and its powers can vary.

    Others possibilities: Erase – Single target small chance for “instant death” (AV, Heroes etc. are obviously immune) You attempt to erase a single target from existence, there is only small chance this will succeed due to the complexities of such an act.
    Time Travel – Single target or AoE intangible affect, basically Dimension Shift. You throw a enemy/enemies through time causing them to become intangible for the duration of the trip.
  7. A very nice idea, I really liked the concept of SG bases when I first heard about them but I've seen so many underdeveloped ones because everybody in the SG simply don't care enough or think that they aren't worth what they cost to build.

    Being able to get trainers, stores, tailors and maybe even auction access in one central location would motivate more people to actually attempt to make something more than a few mostly empty rooms with a single salvage rack and teleporter.

    Most certainly /signed
  8. Quote:
    Originally Posted by Ad Astra View Post
    Try this experiment -

    Make a character using the Huge body type, maxxing out all the sliders. Level the character up to the point of getting a Raptor Pack from the Mayhem Safeguard. See how the pack embeds itself into the character's back?

    Now make a character using the Female body type, pushing the sliders the other direction to make the tiniest character possible. Level her up to getting the Raptor Pack. See how the pack stands out from her body as she moves around using it?

    Move either character around while flying, firing off various attacks - see how the pack really doesn't move in a consistently logical way in response to that?

    They really don't have character animations done to cover all the points Steampunkette mentioned.
    I admit Ive never made a char with max or minimum slider sizes and I can see your point. Obvioulsy with all their hands full with GR and Issue 17 and the like I can't see them even considering something as minor as this for a while but despite the need for all you mentioned I am still skeptical that the devs would have to exert THAT much effert to implement this but as I've already shown I am by no means an expert on these things, though surely they could use some sort of system that simply has the jetpack scale with the character? Still I hope this sort of thing will be implemented at some point in the near-ish future since apart from expanding on the already huge amount of choice for the look of a character it also means I could happily make a hero called "Captain" something.
  9. Quote:
    Originally Posted by Steampunkette View Post
    There's also the issue of animations. When your character bends his or her body for a specific animation the scabbard or backpack or jetpack or whatever needs to not clip. Currently there are two back Anchor Points. The waist point (for waist capes and trench coats) and the shoulders (for capes) Assuming the Shoulder slot was used there are certain animations which could make a jetpack clip through the body completely and come out of your crotch.

    And in the reverse case the jetpack would not always be against your upper back during specific animations and, at other times, woulc stick out just under your chin.

    -Rachel-
    Well it seems more complicated than I originally thought, but they already have got jetpack animations and models in the game which as far as I can tell work fine on both characters and npcs, I am simply surprised that they didn't expand on it a little bit (which surely the devs can do with their godly powers) ages ago and simply make it so for example the Raptor pack could be a permanent costume choice.
  10. Ok Im a little surprised that these have not been added but why is there no jetpack costume pieces? I realise you can "sort" of get one with temp powers but as the title implies it is only temporary. What I want to see is permanent jetpacks as costume pieces that would just be perfect for tech or natural origins or just those who can't really think of a reason why there hero/villian can fly. I mean there are already wings and rocket boots which are all well and good but personally I would prefer the look of a good ol' jetpack and whether or not you all agree with me but the tech wings and rocket boots can sometimes have a bit to much of an "advanced" feel.

    While Im on a roll just jetpacks isn't enough either, why not jump and telepacks? There are already Jumpack and Telepack (Sky Raider "Porters" have them I believe) models and textures in the game so I can't see either of them being to hard to implement. Anyone agree with me on this? Please do give feedback.