Blue_Volt_NA

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  1. /cc 0 will change to the first costume slot, /cc 1 will change to the 2nd, ect.
  2. [ QUOTE ]
    Combustion - I guess if you six slot this bad boy...but honestly I've never seen it deal massive dmg...am I wrong?)


    [/ QUOTE ]

    Oh where were you when I started my Fire/fire blaster. I HATE that power...

    Oh, and I guess that this is sort of a 'flame', but only in a good way
  3. Sorry, but no. There is a trick you can use that will allow you to operate two powers in a single key-press. But that is the most that you can do. The best I could suggest is to set up a toggle bind that allows you to press the same key three times, once for each power. Then the same key three times to turn them off. But, this could be a bit confusing if they get out os synch. In the end, it's more bother to bind and operate this, when it's just a couple keys in the first place.
  4. Yep, it looks like you've got it right. In your post you said that you 'On my C:\ I’ll create a file called “ready”. Inside the “ready” file I’ll create many, many text files'. Presumabley, you will create a FOLDER called ready. The path you've got is right, so I think it's just the way you worded it.

    The only other thing to remember is to have the last file re-load the first so they continue to loop.

    Have fun!
  5. Hey WeaponX, I've got a question for you. Is there any chance that you could alter your team-select so that it uses the Right-shift and Righ-Alt plus num-pad for setting team size and placement? I've got some other untility uses for the numberpad (emotes, some macro's etc) that I would like to use. That would open it up quite a bit!

    Thanks.

    _________________
    EDIT: Never mind. I actually decided to have a look at the files, and there were suprisingly few that needed to be changed. So, I did it the manual way in very little time.

    You may now return to your normal game-play.
  6. Tot,
    In the chat options, turn off your system messages (chat window, options menu). You'll loose ALL your system messages, but I don't recall missing any of them really.

    I'll turn this back on if I'm testing new binds though. That's the only thing I can think of where they were of any use....
  7. Shijuro,
    Here is what I use:

    F1 "tell $name, HP$$inspexec_name respite$$inspexec_name Dramatic Improvement$$inspexec_name resurgence"
    F2 "tell $name, END$$inspexec_name catch a breath$$inspexec_name take a breather$$inspexec_name second wind"
    F3 "tell $name, DEF$$inspexec_name luck$$inspexec_name good luck$$inspexec_name phenomenalluck"
    F4 "tell $name, DAM$$inspexec_name enrage$$inspexec_name focused rage$$inspexec_name righteous rage"
    F5 "tell $name, ACC$$inspexec_name insight$$inspexec_name keen insight$$inspexec_name uncanny insight"
    F6 "tell $name, DISCIPLINE$$inspexec_name discipline$$inspexec_name strength of will$$inspexec_name iron will"

    This will give you a 'self-tell' so you know which one you used, but watch for the animation to be certain it fires. If you don'thave any of the insp, you will still get the tell.

    This is set up to use the largest insp of the class that you have. You can chagne that by changing the order in which they are listed in the bind command.
  8. Rahou,
    Have a look at the link in Gnraly's sig (the post right above yours). That is a link to donw-load his batch file. The basic directions are there as well. And if you have probs, post here. There are a bunch of people that will be more than happy to hepl you out.

    Good Luck!
  9. Joe,
    The easiest thing to do is mouse-over the icon for the power in question (in your power tray). The power name that appears after a couple seconds is the name you need to use in your bind command.

    As for reaching the buffer limit, I don't know what to say. Are you typing them directly in on the command line? That's the impression I got. If so, try creating a bind-file that you will load, instead of entering it directly. It makes is much easier to go backa dn see what you've done, as well as to edit it if you want to make some changes.

    Hope this helps!
  10. Damn you Curveball, giving us something for free!!!!
  11. [ QUOTE ]
    What I mean is: I tried it and it didn't work well for me because I hold down many keys at once.

    [/ QUOTE ]

    Hey cuz ,
    I don't know if you've tried them out, but the set that Gnarly put together should solve the problem you've described. It creates a HUGE number of files, but should be almost bullet-proof, shourt of holding keys down when you zone. Even then, it is self correcting.

    If you haven't, I'd suggest giving his latest set a try.
  12. Oh, Sindain, another suggestion. Try these binds:

    rshift+B "show chat$$beginchat /b "
    rshift+F "show chat$$beginchat /f "
    rshift+T "show chat$$beginchat /t "
    rshift+L "show chat$$beginchat /l "
    rshift+G "show chat$$beginchat /s "
    rshift+R "show chat$$beginchat /r "

    I've got these in a file. If you are typing them straigh in, don't forget the /bind part.

    These will open a chat line to be sent to the Broadcast, friends, team, etc channels without switching channels on the chat window. This lets you send the 'occasional' chat to another channel without having to click on the bugger...
  13. OK Lippy, always willing to help out. I only ask you rate my user profile appropriately in return .

    Seriously, here are most of what you want:

    Targen Nearest enemy:
    /bind button4 ""target_enemy_near"

    Team request- currently the following is a default bind for F9 (if it doesn't work, type /bind then the following
    f9 "local level $level $archetype$$local Looking for team"

    This sends it to the local channel. You can either change 'local' to 'request' or buind the same command with 'request' to another channel.

    The multile powers bit can't be done. The closest you can get is to set up series of toggle binds the same key to toggle each power in turn. to do that, have a look at Curveballs guide on toggle binds. Sorry, but that's to much typing for me at the moment. I need to do SOME work...
  14. If you want to completely remove them do this:

    /bind shift+t "nop"
    /bind shift+s "nop"
    /bind shift+l "nop"

    "nop" (or non-operational) will remove any bound functions to that key combo. Of course, you can also just stop using them . Also, any other bind function you put to these keys will just overwrite the old one.

    Anoter option for you to use is:

    /bind b "chat_cycle"

    so 'b' (or any other key you want) will cycle through to the next channel. Far less convenient than going straight to a specific channell. But alas...
  15. Sindain:
    Yep, I've seen this as well. Any time I zone, I switch channels. Haven't had time to see if there is a pattern. Interestingly enough, I've been using binds for some time and never had this problem. It started after I made a set of binds to change which chat channel I was using. Very annoying to be sure, expecially when I accidentally blather something on Broadcast or request that was meant for a select few!!

    Neslot:
    Can you re-state your question? I don't understand exactly what you are looking for. Do you want it to simply stop all movement? If that is the case, try this:

    bind numpad3 "up 0$$down 0$$forward 0$$backward 0$$left 0$$right 0$$autorun 0"

    That will stop all movement, no matter if you are flying, standing, etc. Of couse, if you are supper-jumping, you'll need to wait until you hit the ground before you stop

    Is that what you were looking for?

    Skullguise:
    I've tried this before as well. There are a couple SG commands listed in Curveball's guide, but none of them seem work (or I've not figured out the correct usage...). Can't say it isn't possible, but I've tried and failed miserably...
  16. Soulyman,
    If you want to re-set to the standard config, in game, go to the options menu. There is an option there to reset keys to default. This will also re-set any other binds you may have configured, so you will need to re-load those after re-setting.
  17. Here you go Penguin:

    /bind w "+up$$-up$$powexec_name super speed"

    The only problem with this is that if superspeed is already on, it will be turned off instead of on. So, you need to be careful if you control super speed through any other means.
  18. Hey Gnarly,
    I just found out that your binds work even when sitting on the waterfront of a lake in Main. OK, not really big news there, I just still find it pretty amazing that I can be sitting at a waterfront in Main, and be playing CoH. Pretty cool.

    Any way, back to vacation...
  19. Yep, good suggenstion Gnarly. I was runnin on one cup of coffee when i wrote that...

    Any way, testing would be good obviously, and it probably would be much better to use an alternate key/chord key combo rather than mucking with the space bar...

    One problem I've seen before suggested to me that putting two + commands in a singel bind can run into problems. I've had some very peculiar results where the second command seems to take on a ++ behavior (remaining on when the key is released) despite what appeared to be a solid bind syntax. i.e. it worked exactly as expected in one state with one movement, adding the second + move comand resulted in that command responding as ++ (in fact, up was the command in question).

    On the +up execution first, does this matter (I don't know how superjump works)? Presumably, as with flight, as long as you are giving the 'up' command, you will jump far if SJ is on. If SJ needs to be on the moment you leave the ground, then this prob won't work.

    P.S. Gnarly, sorry I haven't been giving much feedback lately. I've been on vacation for a few days and heading out for more of the same. I'll be testing again some time later next week. Of couse, by then, you'll have the whole thing sorted!!
  20. So, do you feel lucky, Punk? (sorry, had to say it...)
    Any way, on the bind question you asked, try this:

    /bind space "+up$$powexec_name combat jumping$$powexec_name super jump"

    When you press the space bar, this will turn on super jump (if combat jumping in on, it will be turned off). When you release the space bar, SJ will go off and CJ will come on (regardless of whether it was on or off before pressing spcae). Is that what you were looking for? Note, I think I've got the power name right, but check them. I don't have any jumpers, so I've not used these powers yet...

    The only question is have is, do you REALLY want SJ to com on EVERY time you hit space? What about simple jumping within missions? I would think that could be a real problem. Can I suggest the following set up:

    jump1.txt:

    space "+up"
    j "bind_load_file c:\bind\jump2.txt"

    jump2.txt:

    space "+up$$powexec_name combat jumping$$powexec_name super jump"
    j "bind_load_file c:\bind\jump1.txt"

    then, type:

    /bind_load_file c:\bind\jump1.txt

    this will set you up to toggle into and out of 'super jump mode' such that:

    initially, pressing space will cause you to jump, maintaining what ever movement state you are in (you can toggle CJ normally at this point). Pressing J will toggle you in and out of 'jump mode' where pressing and holding space will turn on SJ (and turn off CJ if on) and make you jump. Releasing space will turn SJ off, and turn CJ on. Pressing J again will re-set the space bar to 'normal', where you can toggle CJ normally.

    Of course, you can change the path and key assignment as you see fit.

    Is this the sort of thing you were looking for?
  21. Sadow wrote:
    [ QUOTE ]
    Oh yes just something I found out recently, if the last line of the bind is "<key> "$$"", you will not get spam all over your screen

    [/ QUOTE ]

    Sadow,
    This has got to be the single most helpful new item I've learned about binds since the +/- bind_load trick. Fantastic!
  22. Well, in the spirit of keeping it simple jjust as you've done; from the sound of it, that'll do just the thing!
  23. Hey Gnarly,
    I know what you mean. After I first played around with a 'blast-off' function, I spent about 10 min just running and balsting off. It was very cool to set the camera to the side and watch the very graceful run, leap into air, start flying up and onward this gave as compared to the old jump, bob, hover, fly bit I used to do (can you imagine Superman doing that?!? Even less heroic than taking the train!). My current implementation has it working as a 'step-out' loop from Sprint. I've been toying with something a bit more generic to cover from standing, walking or sprinting. However, I keep running into problems with how to determin what state of movement you are in.

    My current implementation is set up so that, from a sprint/auto-run, hit 'blastoff' (press and release) which puts me into mouselook+fly+forward and upward movement. Then, I'll hit space to stop upward movement when I've reached the desired hight. At present, this will confuse the auto-move portion of my binds, so I've locked myself into having to 'reset'. Not very elegant, to say the least. But I've only toyed with it up to now. Ideally, I can see three scenario's where this will be used:

    1. From autorun (as opposed to moving using a movement key), hit blastoff and jump up, fly, move forward and up. This gets you moving to where you want to go.
    2. From any ground movement state (stationary, run, sprint), hit blastoff, jump, fly, move up+forward but stop movement when movement key is released.
    3. From a stationary ground state, hit blastoff and jump, fly, move up only. For combat situations where you just don't want to be there.

    Thinking about it, I think the best implementation for use is to press b/o so you will jump, fly, and move up. Release blast-off and stop moving up. Forward movement is controlled independantly . If you were moving forward before, you continue to fly forward. If stationary before, you will stop moving and hover in place on release. The b/o key would be a unique key. The problem I see is knowing if you should go to hover on the release or stay in fly-mode. That immediately doubles the number of files. Then, the likely need to differentiate between auto-fly and pressing forward to move adds another set of files.

    These are the reasons I've stuck with my kluge. Thre are a lot of files involved in making it robust (but I don't need to tell you that!!), and I'm not capable of putting together the very slick generation packages you all have done so nicely with. But hey, I'm in marketing. I've done my job. I've delivered the spec to you. Now, the engineers need to design the product!!

    As for set-down, I don't think I would personally use it. When flying for long distances, I use mouse look (in fact, my set-up has mouse-look come on when I hit auto-forward (fly or run). So, I just point at the spot on the ground I want to be and turn off fly when I get there. This takes two keys, on to stop moving and one to enter ground mode. I think I'd be much less able to controll the landing point if the downward movement vector were added to that, and I don't really think it is necessary. It would be pretty nice to have one key stop forward movement and enter ground mode, but my opinion is that this increases the chance of accidentally falling out of the sky. Another very non-heroic event...

    OK, that's enough. I've probably made your life quite difficult now so I'll stop before you start ignoring my posts!!
  24. Hey Gnarly,
    I gave you bind a test-fly lat night. All worked as intended without any gliches. The only things I did notice (though neither are a real serious issue) was that sprint would come on when only the space-bare was pressed (for up) as well as 'x' (which I've set as the down key through your basic tool).

    This was'nt exactly a very thorough test, as after tinkering for a bit, I re-loaded my current set. This is because I've got alot of additional functionality (though I need to live with the fact I can't hit more than two move keys at the same time...) that I just can't live without during game play. I don't know how hard it would be to add, but I've got the following additional changes set up now:

    -I use the right mouse/lshift+right mouse button as an additional 'forward/backward' key, which also activates mouse look. I also use E and D, depending on the situation.
    - Autofowd (either run or fly) also activates mouse-look.

    How difficult do you think it would be to add any of this? The second seems reasonably easy, but I suspect that the first would add a considerable number of files. What do you think?

    This has left me thinking that I could adapt my files to 'call up' your binds when appropriate. I would simply step in and out as needed, with a re-set key to compensate for any confusion. My current set has a few quirks, and I've gotten quite accostomed to hitting re-set on occasion as I hammer out these flaws. With all the duplication in key fuctionalty, I suspect I may need to live with this, or change how I play.

    Also, I only tested the version without the follow functionality, as I don't presently use that in-game any way.
  25. Hey Gnarly,
    Great stuff. I haven't looked at basic since High School!!

    Any way, I DL'd these files earlier this morning without a problem. The only comment I've got to make is that you need to create the correct folders before running the executable to create files (I, of course, had to modify a couple o fthe keys...).

    I'm happy to give these files a test-fly to help out with the de-bugging (which will be minimal, I'm certain!! ).

    Other than that, I do have a couple questions. You mentioned 'other features'. I was curious what you had planned. Personally, I've gotten addictied to my variation of the 'blast-off' and 'landing' binds. They are essentialy the same as was presented, bjut just needed to work them into my own set of files. In any case, I'd be interested in knowing what your planned end-game is.

    I'll let you know how these work out, for me at least.