My question is:
If you have a mob stunned/held, will they snap out of it if you hit them again afterwards?
For example: I successfully hit a mob with suppressive fire, which is slotted and buffed up to deliver 20 or so seconds of hold. I assume that mob is taken out of action for 20 seconds. HOWEVER.. What happens if one of my numerous AoE attacks happens to hit that mob while it is held? Will that mob continue to wait for its full 20 second duration hold, or will it immediately snap out of it and start fighting again?
Funnily enough, I cant find any information on this crucial piece of game mechanics anywhere in the descriptions/wiki's/forums. Other players just don't seem to know. I tried testing this on my scrapper but the duration on her stuns are too short, and her attacks too powerful (the mob just dies on the subsequent hit) to get any decent idea. That, coupled with the vagaries of lag, and most mob fights being absolute crazy brawl fests, it's hard to tell either way how it works.
I would need to select the power and commit to slotting it up over several levels to actually find out what I need to know. However, I'd like to avoid respeccing and wasting time on it, if it doesnt work the way I need it to.
I'm building my DP/EM blaster to cause maximum AoE carnage (and having fun doing it), but I am intereseted in having the utility of a hold to back me up. It wouldn't be a very useful hold to me if the mob just snapped out of it from a stray shot (of which there are many). I would have to be much more careful and pussyfoot around, using single target powers to cater for this one stunned mob. But that would go against my build and concept.
So how does this work?
Thanks for the advice