Bloodharvest

Citizen
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  1. Wow, no idea how i missed the accuracy needed in DA. Guess thats what i get for making a build while sleep deprived. I've actually changed this build several variations since the original post. I was trying boost my positional defense like i would with /sd but realized the numbers were better for individual type defense.

    To clarify this is a respec. build (or was to be). I'm trying to reach soft cap without sacrificing too much damage, recharge, or regen....its proving to be more difficult then i expected. Any thoughts or critiques are welcome and i'll post a revised build once finalized. Thank you for the help.
  2. This is my first post and first attempt at adding Io's. I've taken the build posted by Armstrong and tweaked it my personal tastes adding (i believe) regen, positional defense, and Damage. To do so i had to sacrifice the Achilles proc replacing it with mako's.

    My goal was to make an already awesome submitted build a bit more defensive and yet Offensive, but i'm not sure how much of an effect losing Achilles will make. Comments are very welcome. Thank you for any input.

    Hopefully i can add my build. Durn computers.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Bloodharvest: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Gambler's Cut <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Damage/Endurance[*] (3) Mako's Bite - Damage/Recharge[*] (5) Mako's Bite - Accuracy/Endurance/Recharge[*] (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (7) Mako's Bite - Chance of Damage(Lethal)[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (23) Numina's Convalescence - Heal/Recharge[*] (23) Numina's Convalescence - Heal[*] (29) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (7) Aegis - Resistance/Recharge[*] (13) Aegis - Endurance/Recharge[*] (15) Aegis - Resistance/Endurance/Recharge[*] (15) Aegis - Resistance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (37) Numina's Convalescence - Heal/Endurance[*] (39) Regenerative Tissue - +Regeneration[*] (48) Numina's Convalescence - Heal/Recharge[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Divine Avalanche <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Defense/Recharge[*] (9) Luck of the Gambler - Endurance/Recharge[*] (11) Luck of the Gambler - Defense/Endurance/Recharge[*] (11) Luck of the Gambler - Defense[*] (13) Luck of the Gambler - Recharge Speed[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (37) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Endurance/Recharge[*] (19) Numina's Convalescence - Heal/Recharge[*] (19) Numina's Convalescence - Heal/Endurance/Recharge[*] (21) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (40) Numina's Convalescence - Heal/Endurance[*] (40) Healing IO[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (39) Performance Shifter - EndMod/Accuracy[*] (39) Performance Shifter - Chance for +End[*] (40) Performance Shifter - EndMod/Recharge[*] (50) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Flashing Steel <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (25) Scirocco's Dervish - Damage/Endurance[*] (25) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Chance of Damage(Lethal)[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 24: The Lotus Drops <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (29) Scirocco's Dervish - Damage/Endurance[*] (36) Scirocco's Dervish - Damage/Recharge[*] (36) Scirocco's Dervish - Accuracy/Recharge[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 26: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (43) Efficacy Adaptor - EndMod/Accuracy[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (48) Red Fortune - Defense/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Endurance[*] (50) Red Fortune - Defense[/list]Level 30: Soaring Dragon <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (31) Mako's Bite - Damage/Endurance[*] (31) Mako's Bite - Damage/Recharge[*] (31) Mako's Bite - Accuracy/Endurance/Recharge[*] (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Mako's Bite - Chance of Damage(Lethal)[/list]Level 32: Golden Dragonfly <ul type="square">[*] (A) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (34) Obliteration - Chance for Smashing Damage[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 35: Boxing <ul type="square">[*] (A) Empty[/list]Level 38: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (42) Aegis - Resistance/Endurance/Recharge[*] (42) Aegis - Resistance[*] (42) Aegis - Resistance/Recharge[*] (43) Aegis - Endurance/Recharge[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (43) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance/Recharge[*] (45) Red Fortune - Defense/Endurance/Recharge[*] (46) Red Fortune - Defense[*] (46) Red Fortune - Endurance[/list]Level 44: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Adjusted Targeting - To Hit Buff/Recharge[*] (46) Adjusted Targeting - Recharge[/list]Level 47: Strength of Will <ul type="square">[*] (A) Resist Damage IO[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]17.5% DamageBuff(Smashing)[*]17.5% DamageBuff(Lethal)[*]17.5% DamageBuff(Fire)[*]17.5% DamageBuff(Cold)[*]17.5% DamageBuff(Energy)[*]17.5% DamageBuff(Negative)[*]17.5% DamageBuff(Toxic)[*]17.5% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]17.1% Defense(Fire)[*]17.1% Defense(Cold)[*]11.4% Defense(Energy)[*]11.4% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]19.9% Defense(Ranged)[*]21.8% Defense(AoE)[*]6% Enhancement(Heal)[*]36% Enhancement(Accuracy)[*]22.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]170.7 HP (12.7%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 12.7%[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 2.2%[*]2.5% (0.04 End/sec) Recovery[*]78% (4.36 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]6.25% Resistance(Negative)[*]3.13% Resistance(Psionic)[*]15% RunSpeed[*]5% XPDebtProtection[/list]

    Ok, Somehow the numbers show to be lower on this version compared to what i can get on Mids primarily the regeneration numbers. I've checked the sliders but still can't find the difference.