Blood_Ronin

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  1. [ QUOTE ]
    a note influence is not cash, the best way to explain it is FAME

    [/ QUOTE ]

    True, in terms of the literal meaning of the word. It is fame. However in terms of game mechanics. This is what we get when we sell and what we spend when we buy. Therefore I tend to veiw it as cash. Just my 2 inf.

    Amp-Rage lvl 37 elect/elect Blaster
    Protector
  2. Great thread guys, alot of really good ideas here.
    This is my take on the subject from the prespective of my primary character Amp-Rage.

    Stipend. As a licensed card carring Hero of Paragon city we are an extension of the city law enforcement and therefore receive a salary.

    Bonus. Anytime we arrest crimals or complete missions we receive Influence. This could be looked at as an additional subsidy or possibly hazard pay. For example......Say you bust a drug lab that was manufacturing Superdrine. As part of the bust $1,000,000 in drug money was confiscated. If 99% of that money when to the city and only 1% to the hero as a bonus or hazard pay that would still be a $10,000 dollar bonus.

    Gratuity. When we save someone they often give Inf as well as praise. This one I have a bit of a problem with as my instinct would be to turn it down. Since we are not given that option in game the best I can come up with is that maybe the 1st few times I tried to turn it down, and they became upset because I was trowning this gift back in their face. So I just deal with it.

    Finally as a mutant and member of G.I.F.T it would stand to reason that I would participate in medical reserch on genetic mutation.

    So between Stipend, Bonus, Gratuity and reserch pay I can easily explane the 2+ million Inf in my account. Which would allow me to concentrate on being a hero full time. Thanks.

    Amp-Rage lvl 37 elect/elect Blaster
    Protector