Bindhamer_Family

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  1. I've come back to your guide time & time again while getting our base raid ready.

    Our 8X12 base is now SG mish/raid ready and we've invited others in to review it as if they were conducting a raid. It appears to be a very good design. Although we cannot yet afford secure control & energy rooms as yet, I have already worked out a future floor plan.

    I also used floor & ceiling alterations to crate travel bottlenecks. An found a good way to conceal ancors is to fully raise alternating ceilings, install the large overhead tech storage tanks to fill the area and tuck the ancor centered into the center of one of the ceiling walls. the nice thing about this is it does not have to be where the room wall is, & can be over a travel area, yet go unnoticed. After the raid you can go back and relocate it elsewhere. If you do this to all the rooms it makes finding all of the anchors a severe nightmare. especially while incuring aggro.

    I also noticed that by placing our turbine generator in a high floor/low ceiling room and installing lateral files along it's longest section, it is nearly impossible for the enemy to find the targeting box to destroy it. One less item to worry about.

    For our Secure TP room, teleporter are raised and lined up along two walls, allowing the beacons to be placed on the floors for easy view under normal use. though the tech raid teleporter cannot be placed in a 4X4 room due to it blocking doorway access, it does fit nicely near the center on a 4X4 platform with lowered floors around it. Advanced Chill guns are placed at the corners of these lower corridors to ensure that at least 2 guns can hit you wherever you are in the room The floors are raised only where the teleporter are placed and the ceilings lowered with tech storage tanks in raised sections as described above.

    I've found that the arcane 4-post lights and posts placed side-by-side, when used with raise floors and lowered ceilings, can be used to construct very effective mazes (and presumably jail cells). It is impossible to move between them. I have not been able to test whether it is possible to use range attacks. Nor have I been able to determine if "teleport foe" could be used to box someone in.

    We do not have an IoP as yet and are waiting impatiently for the game to re-allow the trial, however, in our vault, each non-doorway adjacent corner is decorated and concealed identically, so that only the members of the base know which one contains the IoP support. I noticed that it is possible by placing the lighting-posts pairs partially on the IoP stand, without an IoP on it, it is possible to box it into it's own cell with decorations. I don't know if the same is true with the IoP in place. And the "ethicacy" of doing such a thing is sure to bring protests. I noticed thru experimentation that the game will not allow you to fully box in control items or generators in such a way.

    Due to current low prestige available, the lighting-post mazes are out of our budget to finish the entire base, but in control, energy, & vault rooms lateral files are used for the maze.

    Took your suggestion on seperating non-raid worthy areas like entrance and the workshop from key raid target areas to get from one to the other, one must pass through the secure portal room, & through the infirmary which provides a bottle-neck to the rest of the area. Until we can afford a larger plot size to install a second med bay. the infirmary is our weakest link.

    I have already installed inspire stations in the infirmary & energy room for quick access and making it a point to try to save the higher level ins, rather than using them in mission to thoroughly stock them up for quick on the run "snacks". I intend to place others at other key points in the target areas wherever possible as we can afford them.

    In addition, I suggest keeping a good stock in base salvage of everything needed to make 16-32 sets of raid powers and that they are on hand to ensure everyone who will be participating has or can make what they need BEFORE starting. I'm sure it would be hard to live down the embarrasment of enter a raid only to discover that a few people forgot to bring along a pylon.