Bill Z Bubba

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  1. Quote:
    Originally Posted by BrokenPrey View Post
    Ohh I though it was your post count that made your opinions not matter, silly me
    Oh, yea, that, too!

    .... are there too many commas in that sentence?
  2. Bill Z Bubba

    Shadow meld ?

    Quote:
    Edit: Is this verified? Because it contradicts what the devs told us. They've been wrong before, though.
    I'd also like verification.
  3. Quote:
    Originally Posted by mauk2 View Post
    Oh, I see how it is!


    What am I, chopped liver?!

    /em sulk
    You forgot Slash which is where the achilles' -damres proc goes.
  4. Quote:
    Originally Posted by Death_Badger View Post
    Personally, I don't believe you. And the learn to play argument...that's so mature.


    Additionally I understand more now about the scrapper forum, there'll never be agreement as there is too much ego flying around. I love the way you all refer to 'average players', as though you are some sort of superstar players. Yes some players are better than others, but spending billions on a character certainly helps bridge that gap.
    On the flipside, I'm often told that my opinions don't matter because I'm supposed to be some highly skilled player running around on the fringes of performance and thus have no understanding of how "normal" players play the game.

    Yea, I find that to be total BS as well.
  5. So we're supposed to care if Joe Q Public gets his panties in a wad at nerfs when they don't care if something is broken?

    No, thanks. Such philosophies are worthless to me.

    If they don't care because they never see how good it can be, then they won't notice any adjustment in the first place.
  6. Quote:
    That's primarily what this entire thread is about, any pretense of altruism or game balance is a falsehood.
    Mighty wide brush strokes there.

    How about I turn it around and tell everyone what Your motivations are? You know fully well that your pet set is idiotically overpowered and don't want it nerfed for purely selfish reasons. You care nothing about game balance because it makes your epeen shrink up at the thought of any reduction in performance. Correct?
  7. Perhaps they've learned a lesson regarding nerfing. They could always bump up the damage debuff on AAO to soften the blow of nerfing the damage buff.
  8. Amusing and entirely expected.
  9. Brute fury has been around a lot longer than Shields and it just got nerfed. What's the difference?
  10. I'll give you that SR brings nothing to a team, hell, Castle won't even give scrapper SR a taunt aura, but that doesn't explain the other goodies out there. Regen's another set that offers a team nothing.

    Invul gets one of the best taunt auras available which assists teams.
    Elec gets end drain and a damage aura.
    Shield gets both the taunt aura and the knock mitigation from shield charge.

    While I won't argue that DA's mez isn't beneficial to teams, its self-heal is irrelevant here. A good DA player will be sitting in the same sized spawns solo as teamed.

    I don't see DA's mez providing any more team mitigation that the three sets I've listed here and they all get KB protection.
  11. I came in to say Followup, Slash, Focus, Spin and a boatload of +recharge to get Energize perma.

    I see this has been covered. Don't skip spin. It's brokenly good.
  12. Quote:
    Originally Posted by Santorican View Post
    I believe we should start focusing on an exact method in fixing Shield Defense. One that is numerically and arguably sound.

    I also believe in my experience that Shields with SOs is good but not great. Then again I am used to extreme survivability so my perception is very skewed.
    Set the DDR in Active Defense to be non-stackable. That move reduces SD's mitigation at the high end while leaving the mid-low end unaffected.

    For AAO, we need to consider some assumptions:

    Do we balance it around the age old 3 enemies is base difficulty so we should look at AAO's buff at that level? Or should we look at a more realistic difficulty level for a mid-level SOed up scrapper?

    As it stands, AAO provides 46.875% damage buff if there are 5 enemies within 8' of the player and is autohit. It's cast time doesn't count due to being a toggle.

    If we look at the other damage buffs, considering SO slotting:

    Follow Up (.83 cast)and Blinding Feint (1.2 cast) only provide 37.5% and must hit their target to function.

    Soul Drain against 5 targets provides 100% damage buff for 30s but (slotted) recharges in 61.5 seconds and also must hit the target to get the buff with a 2.37 cast.

    Build Up needs no tohit check, provides a 100% damage buff for 10 seconds and recharges in 45.15 seconds with a 1.17 cast.

    If we average them all out over time:
    AAO: 46.875 no tohit check
    BU: 21.6 no tohit check
    FU/BF: 37.5 w/ tohit check
    SD: 46.97 w/ tohit check

    I don't know the answer to how much AAO should be nerfed. It's only real sibling is Fiery Embrace but that's about to be changed in a way that it is no longer a damage buff but will instead be extra damage similar to procs.

    Gut answer? Leave the initial damage buff alone at 12.5% and drop the amount per enemy considerably. As it stands it caps out at 81.25% dam buff while also providing a solid taunt aura and a 7.5% damage debuff to enemies.

    There's another toggle out there that a scrapper can take that buffs damage. It only provides 10.5% damage buff and costs .39 end/sec where AAO only costs .208 end/sec.

    Perhaps AAO should be capping somewhere closer to 12.5 + (2.5*10) = 37.5%
  13. Bill Z Bubba

    Shadow meld ?

    Quote:
    Originally Posted by Umbral View Post
    For ranged damage, no. Stalkers have a .6 range damage scalar while Scrappers have a .5 ranged damage scalar. Luckily, APP ranged and AoE attacks don't use the ranged damage scalar: they use the melee damage scalar (because otherwise there's no point to using those attacks in the least).
    Should be using....

    http://tomax.cohtitan.com/data/power...ery.Night_Fall

    10 * .11 unspecified but doing 10 * 3.06 negative damage for a scrapper.

    Scrapper Range Damage shows 27.805 at 50 * .11 = 3.058

    That may be the only broken power out there, and it may have been fixed since I brought it up.... <shrug>
  14. Castle,

    Since you brought it up, does this mean that there's some likelihood that eviscerate WILL get an alternate animation and thus those that have wanted to play a claws/stone brute will finally be allowed to?
  15. Quote:
    Tired of doing Backflips with Eviscerate?
    Yes! Making it something similar to Dual Blades Sweeping Strike would be nice.

    However, my NUMBER ONE REQUEST: Please make an alternate hand animation for all attacks that have a left or right hand only animation.

    For example, while flying or hovering, there is a left hand animation for Claws Follow Up but when not flying it doesn't show up. For Claws Focus there is not a left hand animation.

    For Dark Melee there are no right hand animations for Siphon Life or Midnight Grasp.

    For Brute Soul Mastery there is no right hand animation for Gloom.

    I would love it if an alternate hand animation existed for every attack in the game where it makes sense to have one.

    Thanks.
  16. Quote:
    Originally Posted by BrokenPrey View Post
    KM can go with Shields and Claws can't, is one other reason to pick KM.
    Correct. And some of us ARE "fringe" players that like to tackle hard targets where KM's -damage WILL be of benefit especially when stacked on, say SR passive scaling damres.
  17. Quote:
    Originally Posted by Cyber_naut View Post
    So KM 'might' do better single target dmg with 'sufficiently high recharge' and 'good use of power siphon'? But a set like claws is faster, better on end, has better mitigation (single target -dam isn't as valuable as any aoe mitigation) and 'blows KM away on AOE' (which is generally more valuable in an mmo, outside of fringe gamers who solo av's all day...). Hard to believe so many people criticized this gem, lol.
    Quote:
    Originally Posted by BrandX View Post
    It must have something going for it, or else, by the way your message looks, everyone would be claws.
    I didn't read it that way. I read it as "if choosing between the two, why would anyone bother with KM?" Besides concept, I don't have an answer for that.
  18. Quote:
    Well I can see where a soloist would think like that, but on teams DA and FA can be pretty nice, DA especially. DA's heal alone is ridiculously powerful, and how many sets pretty much negate all the minions you're facing with OG? And the damage auras add quite a bit of aoe damage to your offense, something people often overlook.
    Translation: Things with team buffs aren't as bad as when they don't have team buffs. Ok.

    Everything else you stated is just as true solo as when on teams. Damage auras add damage. True. SD gets an AoE and a variable damage buff aura but still has KB protection. Elec gets a damage aura and KB protection.

    I can see where you misinterpreted my post. My intention was not to say that DA sucks. My intention was to state that DA isn't superior to the other sets in any way that warrants it being penalized with the KB hole.
  19. Quote:
    Originally Posted by Cyber_naut View Post
    For one, I think you underestimate FA's mitigation levels, especially with io's, by a bit, but I KNOW you are VASTLY underestimating DA's mitigation levels.
    No, I'm not. DA's mitigation levels are not superior enough over the other sets to warrant the lack of KB protection. DA, thanks to all the tools it does have, appears to be right in line with the other sets. Since the other sets get KB protection, why shouldn't DA?

    FA's mitigation levels are pathetic. I played it at level 50. IOed to the nines. It's crap. This is supposedly balanced out by its heightened damage output which is being buffed to a point in I-18 that the case can probably be made that it would be on par with the other sets IF it also had the KB hole closed.
  20. Ok, fair enough. You are correct in that I don't think soloing at +0/x4 is all that difficult for a scrapper after level 22 and SOs. It's ridiculously easy to do so at level 50 and SOs when you've got other +def powers slotted into the build.

    Of course, I don't use SOs at level 50. I use basic IOs on all of my characters at and after level 32. Which makes it that much easier.

    Edit: For the record, my MA/SD scrapper is level 25 and he's at +0/x3 because he has no AoE yet.
  21. Bill Z Bubba

    Shadow meld ?

    Quote:
    Originally Posted by Dechs Kaison View Post
    I thought if you changed back to hero you could still keep your Patron powers as long as you didn't respec.
    True. However, while I may be a complete aberration in many ways, how many high end scrappers don't respec fairly regularly? I can't respec Bill these days unless I buy a recipe off the market or a new freespec lands.
  22. Bill Z Bubba

    Shadow meld ?

    There's also the fact that there might be a very small number of people that have both a tweaked to the gills level 50 scrapper and the desire to go through the side switching to stay a villain so that they can keep shadow meld.

    I'm honestly beginning to wonder if the whole copy/paste APP/PPP kludge was done with the devs thinking, "meh, most people that will bother to change sides at all, and that number won't be huge, will do so for badges and change right back. No big deal."
  23. Quote:
    Originally Posted by Dr_Unholy View Post
    You kind of just proved my point though, didn't you? /Inv, /WP, and hell, /Dark with their layers are ALSO better than SR when you sink as much money as you have to sink into /Shield to make it into an end-game god.

    As for Shield, it's not as squishy as Fire because powers like Weave and CJ stack so much better with it than Tough does with /Fire, however my SR toon was more survivable by a good margin. So was my /Inv, and none of them even touch my /WP toon on SOs. Yeah, Shield Charge helped keep the set alive, but then we all know what an outlier that was.

    And before the AAO thing is thrown out there, it's really only the builds that have come close to the soft-cap that can really pimp the hell out of this by sitting perfectly safe in a large group for extended periods of time. I know I rarely could.
    Inv, WP and Dark don't have AAO. I will not toss out the monstrous +damage buff it provides just because you can't build properly or adjust your difficulty levels properly to abuse it.
  24. Quote:
    Originally Posted by Werner View Post
    Yes! Buff Dark Armor! Yesssssssssssssssssss. *rubs hands*

    (OK, yes, I know I'm bringing Divine Avalanche and 8 billion in IOs to the table too. On its own, Dark Armor is just decent, and plugging holes is annoying. Overall, I have no opinion on this one.)
    <.<
    >.>

    Do NOTHING but plug DA's KB hole.
  25. Quote:
    Originally Posted by BrandX View Post
    Sure this is. They just don't have it. So the question becomes, is enough of the other things they bring to the table make up for what they lack?

    With some of the newer sets, it may not seem it, or may just not at all. :/

    And I'm not saying people shouldn't think of ways to improve sets, but personally, I'd rather see other things than adding KB protection.

    And in the end, if you don't like the set, don't play it. I find Shields to be pretty dull, and most would say it's the best set out there.
    It has already been stated that the reason of "just because" is an idiotic reason for anything. It shows a lack of actual reasoning and should therefore be discarded as irrelevant and meaningless.

    No, FA and DA's mitigation levels are low enough that having more holes in their mitigation is not in any way balanced.

    I can understand your opinion that having other mitigation areas increased might be more beneficial than closing the KB hole.

    The advice to not play a set because we don't like it is a waste of the time it took you to type it and has absolutely nothing to do with AT powerset balance.