Bertropolis

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  1. I am genuinely confused, please forgive my ignorance. What is the reason they are raising the bad guys health? I thought I read, a while ago, that it may be a solution to what was being called "the AoE problem". Is this still the rationale behind the change?

    Back when I read it, I always just assumed this would be one component of many changes, and it made some sense. Now, if this is the only change, it doesn't really make much sense at all. As far as I can tell it only solves one smallish design flaw; that being the Alpha strike AoE.

    The price tag on fixing that one aspect of AoE's seems fairly high concidering that it will amplify the discrepancy between AoE and single target in normal usage. It will virtually undo the stamina changes for Tanks and Defenders. It will make the solo abilities of 3 of the AT's a lot weaker.

    Am I off here? Was there another reason for this beside the AoE alpha strikes? Is this also some move towards the 3 whites per hero ideal?
  2. This entire topic is a complete riot.

    First of all the OP posted to shed light on something that he thought was an injustice and now is declaring victory. Well congrats. They were always planning on upping the difficulty of the late game. The reason was not PL'ing, it is because you can blast a group of 12 minions in 3 seconds. If they remove this ability will it make PL'ing impossible? Nope. There is no way to make it impossible. Well, maybe if you remove the option to SK and also make the game the same difficulty at all levels (at level 3 you can take 3 whites, and at level 50 you can take 3 whites - where's the fun in advancing in that game?)

    Real life example coming up:

    My level 7 hero took more than a minute to take down three even conned foes. I team him with my girlfriends blaster and sk him. She is 14. Now if she kills level 14 minions i get xp as if I were soloing +1's (in essence). The difference being that she can kill 10 in 8 seconds. He auto follows until he can get xp without sk, then he sits by the chain link fence.

    As far as I read nothing that Statesmen said will change this. He thinks thats boring behavior? I think the low levels are boring.

    Kudos for you. You apparently declare victory in that the late game will be harder. Harder for who? Anyone that PL's now will still be PL'ing after that change is made. The way I see it it's a case of mind your own bussiness. Someone said that something doesn't have to affect you for you to care about it. Well, again, if it doesn't affect you you should probably mind your own bussiness and do the same story arc for the umpteenth time. I myself would prefer to make a guy on friday and have him have a travel power 2 days later without playing 24 hours a day.

    Oh, and by the way, I'm playing the whole time this is going on. Am I still "cheating"?