BellaStrega

Forum Cartel
  • Posts

    2397
  • Joined

  1. Quote:
    Originally Posted by Ironblade View Post
    Well, it's like the two campers who see a bear charging toward them. One pauses to put on his sneakers.
    "What good are your sneakers? You can't outrun a bear."
    "I don't have to outrun the bear. I only have to outrun you."

    Yeah, SOMEONE is always going to get hacked. But it can be made to happen to less people. And things YOU do can make it less likely to happen to YOU.
    Hahaha, win.
  2. Quote:
    Originally Posted by synthozoic View Post
    But that seems rather circular and a bit contradictory to me. Either:
    1. Criminals are working hard enough to surmount any security the devs tack on, fobs included. In which case fobs are of doubtful use.
    2. What's really needed for any security system is vigilence. Unfortunately this is not found in equal measure among all users, clever or not.
    This is a false dilemma. 1. is false because whatever the criminals are doing, they can't just crack the fobs which are external to your computer. Most of what they're doing to break into your account is focused on invading your computer, not your keychain.

    You're manufacturing something here that I did not argue.
  3. Quote:
    Originally Posted by DumpleBerry View Post
    It used to be that Trial Zones had trials, and Hazard Zones had monsters. Except they never quite got implemented like that, were never quite followed up on like that, and that idea kind of got tossed out the window and isn't used today.

    So that's the difference between the two. Then, see above. Now, nothing.
    I thought that trial zones had larger spawns (like hazard was 5 player, trial 8 player, or some such thing?) Has that changed?
  4. Quote:
    Originally Posted by Flarstux View Post
    The old Faultline WAS a zone monster... if you couldn't fly! I do wish we could revisit it via Ouroboros, though.
    I mapped all of Faultline with super jump.

    I kinda miss old Faultline. As far as zones went, it was pretty creepy and non-Euclidian.
  5. Quote:
    Originally Posted by eryq2 View Post
    Either way. Twice as many toggles and 0 autos still don't seem balanced to me no matter if 2 people here says it is fine as is. You're right, noone can run 7 toggles so why have that many? None of the other sets do and i wonder how they'd run if they did, huh?
    It is fine as-is. Four toggles that are fairly cheap, one that is practically free, and one that saves you end over time, despite its cost. And one that has a high end cost for what it does, and what it does sucks.

    You know what, though? There was a time I ran six toggles - CoF instead of OG - tough, weave, acrobatics, combat jumping, and focused accuracy, pre-IOs, and I was able to manage.
  6. Quote:
    Originally Posted by Lazarus View Post
    It's never too simplistic to consider that option.
    Give that said option is blatantly false, though...

    What I mean is, I've seen all kinds of people lose their accounts - people who screw up, people who lock their machines down as much as possible, people who may very well be stupid, people who are quite intelligent. The fact is that the people who steal accounts are working very hard at it, and they're not all stupid. Aggelakis' story is one I've heard way too many times.
  7. Quote:
    Originally Posted by Dispari View Post
    Not my favorite character! I quit!!
    It'll probably only prevent <your favorite tactics>, and leave everything else untouched. You'll be fine!
  8. Oh, they'll probably nerf <your favorite character> because it's totally OP.
  9. I don't know anyone who runs all seven toggles. Four four defenses, one for pbaoe damage, and one for control. If you take OG, the cost is negligible, so you're really dealing with five toggles, one of which saves you endurance against large groups because of damage output. The four base toggles don't really cost more than any other set.
  10. Quote:
    Originally Posted by Lazarus View Post
    No, I don't feel like being inconvenienced by extra steps that I don't need just because some stupid people can't be trusted with their own information.
    Account stealers are becoming more aggressive and clever all the time. It's way too simplistic to just say that everyone whose account is stolen is stupid.
  11. Quote:
    Originally Posted by Hyperstrike View Post
    As someone who works in the IS/IT field I can confidently say that adding a layer isn't necessarily adding security.

    Also, security is NOT about "keeping the other guy out". Anyone who's trying to tell you this is SELLING YOU SOMETHING. Security is a deterrent system, but it doesn't stop people from getting in. At it's root, a system is designed to be accessed and used.
    And yet, adding the authenticator is added security, given the methods typically used to steal accounts. Keyloggers can't beat authenticators. Someone who wants to get into such an account needs to have access to more information and a technical support or billing guy who will buy their story when they call.

    Are you seriously going to argue otherwise, or will the generalities continue?
  12. Quote:
    Originally Posted by Clouded View Post
    ...or prefer sets that don't require as much babysitting. Comparable armors offer same, if not better, mitigation without worrying about juggling toggles to maintain efficient endurance usage.
    DA doesn't require that much babysitting. It did from launch to early issue 3, with unstackable armor. Then, you'd get serious benefit from someone willing to keep status protection or bubbles on you. Now? It's a benefit to hang out with anyone who can buff you, but it's not a requirement.

    And seriously, toggle juggling is not necessary. You don't need to swap any of the four basic toggles on or off. The only toggle you should be watching is Death Shroud, because it's a waste of endurance to use it on one or two mobs.
  13. Quote:
    Originally Posted by Fulmens View Post
    ... and yet I played it to 50 in issue 8. Weird.
    I played to 50 in issue 3, when /DA had serious end issues.

    I also played to the 30s in CoV beta with a Fire/Dark brute, and didn't have serious end issues. In 8 brute teams, I also found myself the last one standing on occasion, and didn't die that frequently.
  14. Quote:
    Originally Posted by tarrantm View Post
    I don't disagree with you. DA is pretty unplayable without a ToE: +End.

    It's not the toggles that kill DA, it's Dark Regen being an end hog coupled with the low resistances of DA which means the DR crutch needs to be used often. Turn DR into something like Healing Flames and the set would be far more enjoyable, which also explains why DA plays like any other resistance set once u get ur hands on a ToE: +End.
    ... I never had this problem. Sounds like ToE: +End is the crutch.
  15. Quote:
    Originally Posted by Fulmens View Post
    Adding a second accuracy gives 95/89.775 or 6% more damage.
    Adding a second damage gives 166.66/133.33 or 25% more damage on average.
    (For people who SLOTTED a second damage and want to slot a third, that's 195/166.66 or 20% more damage.)

    I mean, we're kind of in the position of two atheists arguing about how many angels can dance on the point of the pin, because starting with 1 acc/2 endred/1 damage isn't something either of us believes in, but I think the math is on my side, on average.

    Some people hate missing enough to make significant sacrifices to the gods of accuracy. But none of them are willing to make the Cafepress "Fulmens' Acc Weenie Club" t-shirt. And that annoys me.
    The value of a second accuracy is fighting +2 or higher and still hitting frequently.
  16. Quote:
    Originally Posted by Tradok View Post
    I'll only respond to these two points, because there really is no point in debating the rest if it's just going to get you so hostile.

    Yes, our game also uses the same username and pass for game and forums, and it's ridiculously stupid to do so. At least in the old forums we could have separate passwords for the two, which was far better from a security standpoint. As to the username/email bit being recent, I guess I was ill-informed... but it's still one hell of a step backwards. But it's all about convenience these days, I guess.
    I set up an e-mail address that I use for literally nothing else (and never log into) for my battle.net account.

    Quote:
    As to the cost issue, I'm sure the infrastructure Blizzard set up was not cheap, I don't really care about the cost to the end users for the gizmo.
    I'm sure the infrastructure was quite affordable, given that it uses a system that a gazillion other businesses use internally and externally (PayPal offers similar authenticators, for example). I doubt it cost much at all, and the investment is probably worth keeping customers whose accounts are subsequently not hacked.

    Quote:
    But I think I'm done here. I think it's a stupid waste of money when compared to the other things they could do to increase security and raise awareness.
    It's not as if adding authenticators is all Blizzard's done to improve security.

    And seriously, my hostility comes from people in this very thread claiming that an added layer of security adds no security at all. I feel like I've walked into a physics class and had someone earnestly explain how sometimes apples will fall into the sky.
  17. Quote:
    Originally Posted by eryq2 View Post
    Thanks for the replies. I need to clarify a couple things. I can/do know how to slot toons, as i have many, many toons i play just fine and never use/need blues like i have with /dark armors. You're welcome to team with me any time if you doubt me. I've prolly PL'd half of you on Justice, so you should know.

    1) I was 30, when i deleted. I had 1 acc in each attack and 2 end red and 1 damage in each attack and 2 end red per toggle. Still missed alot on mobs my level to +1 and would run low on end thru 1 attack chain.
    You really need two accuracies, but one accuracy SO at 30 against +1 mobs gives you an 89.775% chance to hit, and against even-level, you should have 95% chance to hit, which means you shouldn't be missing that frequently.
  18. Quote:
    Originally Posted by Tradok View Post
    Easily explained... The people that appeared to be in the first group clearly were not, and those in the second group that never lose a thing don't do stupid things online that put them at risk... they generally just use email chat with their friends and login to the game.
    Sorry, this is just too pat an explanation. It's more likely to me that things are more complex than you think, and my own experiences and observations tend to support that over your overly simplistic assumptions.

    Quote:
    As to WoW specifically, is it not true that by default, your username is your email address? That right there is probably half the reason so many people are hacked. Their password shared between the forums and game as well? It's really no wonder the gizmo protects players in that game, because the security in place to protect the players is abysmal.
    Using one's e-mail as your username in WoW only happened in the past few months, when the battle.net revamp was implemented. Long before that, people created their own usernames. So no, that is not half the reason so many people are hacked.

    I also want to point out that CoH also uses the same username and password for the forum and the game.

    Quote:
    If these companies actually wanted to secure their games without relying on stupid and expensive gimmicks, they could very easily do so. I blame Blizzard and NCsoft more for hacked accounts than I do the user. Just recently NCsoft finally made it so we have to enter our current password to enter a new one on master accounts... Basic security that should have been there from the beginning. Hopefully they'll add the same to individual accounts. Of course, one good security policy begs a stupid one preceding it, like tying our own forum passwords to our game passwords.
    The fobs aren't stupid or expensive. They're actually rather cheap (although Blizzard sells them at a loss).

    Quote:
    Seriously, a gizmo like this won't protect users any better than if NC actually took security seriously in the first place.
    ********. No amount of phishing or keyloggers can crack the authenticator. At that point, it would require live technical support to fail by not requesting sufficient confirmation of someone's identity before removing the authenticator for the account.

    Seriously, are you listening to yourself? You're honestly claiming that effectively requiring two passwords - one of which is newly generated each time you log in - doesn't really add more security than a single static password? Do you really believe this?

    Jesus christ, no wonder so many people get hacked.
  19. Before someone says it, I want to be clear that I meant 3-4 training enhancements for accuracy. Once you get to SOs, you only really need two total, and only if you don't have other means of boosting your accuracy.

    And thanks, Leo_G. I should have pointed that out.
  20. Quote:
    Originally Posted by Ironblade View Post
    The problem is this:

    The people who have good security on their computers, scan them regularly, and use strong passwords recognize the value in them but don't see the need. And rightly so. They already have sufficient security.

    The people who are utterly clueless about computer security are the ones who need them. But they don't recognize that. They're noobs and believe that "only idiots get their computers compromised" but they ARE the idiots.
    I like to track WoW's customer service forum to see what people say when their accounts are hacked, and I think that collapsing people to these two groups is a bit simplistic - I've seen people who appear to be in the first category get hacked again and again, and I've seen people who appear to be in the second category never lose a thing. I've also seen many people in Guild Wars get hacked, and I'm kind of past the assumption that everyone who is hacked is an idiotic noob who can't handle computer security.

    To be honest, I simply don't believe that the first category can block everything that can get to you. It might only take one moment of inattention while googling for information, or it might only take five minutes of someone else using your computer to look at pr0n or something stupid. I don't think CoH is at risk to the same degree that WoW or Guild Wars is, and it's pretty easy to dismiss that risk if it's not something you're subjected to.
  21. Quote:
    Originally Posted by Afterimage View Post
    You know, you could edit that video to be about any nerf in any online game. Substitue COH for CO, substitute the Energy Melee nerf or whatever for the CO nerf mentioned.

    Still funny though.
    My greatest regret is that I was not subscribed and reading the forums when the EM nerf finally came down.
  22. Quote:
    Originally Posted by Slashman View Post
    Look. CO was never going to mean doom for COX. Even if CO became another WOW...it wouldn't have killed this game.

    MMOs do not kill other MMOs. MMOs kill themselves with poor design choices, poor support and a lack of understanding of their target audience.

    Anyone arguing that to the contrary is either delusional, bitter or childish.
    Yeah, I totally agree with this. I know CO was never going to kill CoH, but you know how people get invested. The person in question was also wedded to the idea that CoH subscriptions had dropped to 50k or less, and that all the rest of the money was made up of microtransactions. I'm pretty sure subs are still in the 100k range, though.

    Quote:
    I believe that the biggest downer for this game was the 15 developer drought we were forced to go through where 'they'(whoever the hell they were...) chopped the dev team and scaled back support for the game shortly after the launch of COV. That was a singularly asinine move that I truly believe hurt this game's progress more than anything else.

    I sincerely hope that's never repeated again and that GR doesn't see a similar thing happen.
    I agree with this, too.
  23. Quote:
    Originally Posted by eryq2 View Post
    First time i've heard that on /DA.
    DA used to be really harsh on end usage, back in early 2005 when stacking armors were first added. The end costs were reduced two or three times since then and just running the resist toggles and CoD wasn't all that bad. Running OG didn't have any effect end-wise.

    Somehow, it's maintained that reputation for being end-heavy even though it isn't hasn't been for ages. Dark Regeneration is the worst part of the set as far as endurance goes, but again, slotting it properly makes a big difference.

    Seriously, if you're having this much trouble with endurance on your /da characters, the problem is you, not the set. Given that you already said you couldn't even slot accuracy because of all the end reduction on attacks, I submit that's where your problem is. When you miss more frequently, you use more end to defeat mobs, simply because you have to use more attacks to finish them off. At low levels, with training enhancements, try putting 3-4 accuracy enhancements in every attack and don't bother slotting defenses until the teens or 20s, since you won't get much out of slots until you get SOs anyway. You'll find it makes a fairly large difference.

    Assuming you ever give the powerset a try again.
  24. Quote:
    Originally Posted by eryq2 View Post
    If this game is still based around SO's, then how can a toon manage the endurance comsuption of a dark themed toon? I've deleted 2 b4 and looks like i'm headed to a 3rd and i REALLY want a dark toon. 2 Spines/Dark and now a Fire/DArk

    1) I always get stamina and the proc. (although, it shouldn't be NEEDED if the game isnt based around using IO's for toons)

    2) I have 2 level 25 common end red's. per toggle and 1 or 2 per attack.

    I feel like it needs a couple Auto powers or lower ticks of end usage. Every 2ndary is a toggle and i can't even pull off an attack chain w/o popping blues. Most of the people i talk to in-game agree so i thought i'd post about it and see if anything can be done.

    Also, if anyone has any ideas as to how to manage it, please feel free to share BUT please, don't just say get him some IO's. I can do that, but it shouldn't be needed, like people love to point out how IO's aren't needed.
    Try this:

    Two accuracy per attack, 1 end red, the rest in damage (but aim for six-slotting attacks).

    You only need three resist and one end red in toggles, if that.

    Hitting more equals spending less endurance. Your attacks eat more end than your toggles. Aside from dark regeneration (which should have three end reducers), /DA isn't exceptionally end hungry.
  25. Thanks for this analysis. I've been through this conversation (with less analysis) a few months ago, but often people will believe what they want to believe (in this case that CO meant doom for CoH).