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Since I'm still plaining on making an Iceman with around the same build I'll comment here. Never, never, never, do I expect to fight a boss or AV one on one, I'll drag some minions along with me. 1 should be enough for bosses, I think I might need 2 or three for AVs. And I'll still take the smashing armor for the look and because you have too, so if that boss does smashing, I'll have whatever plus my 39 percent. I don't think I'll be soloing many AVs, so against them, I'll probably have to deal with a bunch of extra mobs around.
I don't know if it will work or not, but it sounds fun so I'll try it out. -
Well, my tank right now is fire, and yes we have high damage, but I do actually tank for teams and we have only resists, and not even max in all. Sure Invulns take extra defense, but the only defense they get is Invince, which doesn't really work against range and just doesn't work against AoE. Sonic isn't a damage type, at least if it is, Maestro and the sonic Council don't use it, and I though that giving def to all but Psy meant Toxic too, but it seems all of the tanks but Stone have weakness to Toxic and Psy. And someone mentioned CE only working for those in melee range, Invince only really works for those in melee range also. DE swarms don't seem to ignore defense to my, but Deathmages are annoying I'll agree, I don't think my regen will be able to take them once I4 hits either. But even Superman had Kryptonite.
That was really only commenting of the specific post. I now concede that I'm unqualified to comment, seeing as experience shows different than what I would expect from the numbers. Thats probably Geko's problem also, he doesn't see how you Ice Tankers really use EA. -
Gah, I'm really sorry to piss you off, the numbers are all I've seen, I guess it actually works very different than that. I really don't have any experience with them, and if you really do need 500% defense to work than I'm sorry I saw this as reasonable. I still think I'll make an Iceman, I wasn't expecting uberness, but it sounded fun, then I guess I'll see what you mean better.
Again, really sorry to come off as a troll, the numbers just seemed to be fine for me, but obviously I'm missing something I would know easily if I had an Iceman, since all of you disagree with me. -
I'm not sure which thing it is that you wouldn't be able to fight. Maybe DE with Quartz, but I heard from somewhere that they made them Auto hit. But if not, wouldn't a basically 200% boost be enough? That might be an issue I see, so a good case there, but thats it that I see from this. Nem might have a point, but if 8 lts just died, shouldn't everything else be gone also?
Then as to the scaling, consider this. Say a +5 does 50 percent more damage than a +0. Then he also has a 50% acc buff (we are assuming that things actually scale up evenly like they said they did in the patch, if thats not the case I don't know why they said they fixed it and it needs to be /bugged). So now minons have 100% acc, lts 116% acc, and bosses 125% (these are the numbers I have, but I could be off). Against a Invuln with nothing but resists, he has 90%, but they deal 50% more damage, so if they would do 10 they now do 15, meaning his resist is the same as 85% resists, a 5% reduction. The EA man has 188% defense, so everyone still has a 5% chance of hitting. No change here, but he does take 50% more damage when he does get hit, which is a problem. So they are basically the same. Even if +acc was 2 times as valuable so the foes had +100% acc, putting minions at 150%, lts at 166%, and bosses at 175%, there is still no change to def, except the extra stuff to bosses. Maybe this is just because of how much EA gives, but this is using the nerfed EA, albeat 6 slotted, but any tanker needs at least 6 slots to get his max resists, except stone I think.
As for making an Ice tank on Liberty, I'm cool with the idea (pun intended) as soon as my login server starts working again. Glad to see you there, and maybe it won't work how I think it will, but I'm thinking of an Ice/Fire man. Planning on being a minion destroyer and aggrohound. We'll just have to see how it works.
Then to slotting armors at low level, I don't see why they cant get respeced once you hit 26 or so, also, I think I'll look to see about the recharge length on EA to see how stackable it can be. -
Well, won't most of these grandmothers be missing, and to drop 188% defense, that would need a hell of a lot to bring down to rational levels? Also these grannys seem to debuff defense very little, my SR hardly notices them, except for an elite few, but hey, you don't have to worry about Sappers, so that is a plus.
-Just though of something else so Edit- Would the current EA, if 6 slotted and hitting say, 10-15 mobs, allow the user to tank say +20s? Cause it seems like it would. That ranks as bit overpowered in my book, sorry guys. If they can't then, that is a bit wierd, but where you can find groups of +20s once you have 6 slotted EA, around lvl 31, so I guess you can't. -
If all your other powers only give +def also, why couldn't you just use EA for defense? That is just one power 6 slotted? Then you could have stealth and SS to get up close, useing 2 pool, but you still are using WAY less slots for a mighty defense. I guess you might want to 6 slot Tough and Health, and then 4 in Hoarfrost, but that isn't that many slots, considering. Is there something I'm missing? I'm guessing most of you Icers aren't slotted like that, but with that and Chilling Embrace(which is the same as +25% resists to all enemies in range which applies to your team as well) I see that as being a very powerful defense, for relatively few slots, leaving a lot to focus on attacks (that damage one of you asked for).
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Invince has a cap also doesn't it? Plus doing almost nothing against range and absolutly nothing against AoE. I don't know, my fire tanker self is drooling over the though of 188% defense. Would that floor what +7s chance to hit?
And to the Resist is better because it scales better, sure this isn't a myth? Cause they claimed to have fixed this in about the first patch, though it might have gotten messed up again sometime later. I don't know, even this Nerfed EA is making me want to make an Ice/Tank, question is who to delete. Then again I like +def powers. -
Well, assuming you slotted for 6 defs buffs, the cap would be 188%. The hell do you need with 500% defense? As has been said the excess is wasted.
Edited Because I thought of something- Despite the fact that Invuln can get Max resists to pretty much everything, isn't the uber power in that set considered to be Invincible? And isn't EA basically Invicible on steroids? And ice isn't sololy +def, you have -recharge also, about 25% if I recall, and +hp(which stone and Invuln have, but fire doesn't). -
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Well, personally I used to say that I would always team with a DM/Regen scrapper. Until I teamed with a few that seemed a little to crazy and debt happy. They actually did not mind getting debt, while I hated it. So the play styles simply did not match.
Also have you ever seen a high level /Regen scrapper exemplared down below IH? Simply Hilarious. The first time they die, they sit there and go "Wow, I never even bother to look at my green bar anymore."
That last was priceless when I heard it for the first time. Anyway I am just saying that I am alot more carefull in picking up /Regen scrappers than I used to because of all the FOTM idiots out there who don't really know how to use their characters.
Also if you think you have a problem getting a team you should try playing a Dark Defender. I still get tells that go like this:
GroupLeader: "So are you a bubbler?"
Me: "No, I am a debuffer."
GroupLeader: "So you are a specialized healer?"
Me: "No, I am a debuffer with other abilities."
GroupLeader: "Sorry we either need a dedicated healer or Bubbler everything else sucks in a group. You really have a solo build."
At this point I just laugh at the GroupLeader. Then, I write his name down on a list of people that I will not help until they beg; and if they are very rude on a list of people that I will never help.
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Well this fellow has a right to his own (dead wrong) opinion if he likes. Heck I guess I don't even mind. Thanks though, you have given me a laugh. -
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If anything, the 5th Column was the group that MOST needed to have it's storyline advanced. I must say, the Nazi theme, while a decent theme for a villain group, does not provide for terribly interesting themed storylines...alien posessed nazis now, THAT is something to get excited about.
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Hurray for our agreement. I am pleased that we see eye to eye. -
About the 5th. I know they were a popular group and all, but they were terribly uncreative. As in Marvel (dun dun dun) had Captain America fight them. The Concil are more creative in the story of City of Heros. And as far as I can tell, they are still Nazis, just now alien Nazis. Wow, that means you can bash Nazis, and I can fight aliens. Horray for us all.
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I've tried out the increased HP mobs on test and have come to this conclusion: Increased mob HP doesn't make the fight harder, it only makes the fight longer.
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False. No matter which way you slice it, a longer fight means using more endurance and giving the enemy more opportunity to damage you. That makes the fight harder.
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Indeed, and Statesman has said he want to make the game harder. I don't think the current difficulty is hard at all. Issue 3 is certainly "harder" but I don't find it too hard. Of course I am a mighty Electric/Energy blaster so your results may vary. Yes, if your character was on the marginal level of play this may make the game too hard. If not it shouldn't ruin it. If anything it may make the controllers and defenders have less need of soloing, as the marginal tanks and blasters now need to team with them to gain respectable experience. Hurrah for us all! -
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If you really want to address the AoE problem you need to... nerf the AoE attacks .
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I think I speak for most players when I say this should NEVER be a suggestion. First, it's just wrong to call for another AT to get weakened in any way just because you don't like it, are jealous of its success, can't think of a better way, and so on.
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I see, only Blasters have AEs. My Spines scrapper must be pretty confused then. And all Blasters are AE masters. Guess those Electrical blasters are a bit confused, too.
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I'm more confused as to why you think we (electrial blasters) are bad at Area of Effect attacks. We are better at it that either energy or ice blasters. And heck, I'd take Short circuit over Fireball any day, and I certainly like it better than Buckshot.