BattleWraith

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  1. BattleWraith

    FD. Sketch

    That's his dark servant. I took some license with the ingame graphics, lol.
  2. BattleWraith

    FD. Sketch

    Sketch of my pvp sg mate's ice/dark corruptor. This will eventually be color: FD.
  3. BattleWraith

    Feral Kat Sketch

    here

    I'll be doing a more elaborate inking/shading job on this. Not sure whether I'll make it to color or not.
  4. BattleWraith

    4k pic

    Gratz Kodiakx, what character did you want done?
  5. BattleWraith

    4k pic

    Hey, my page views jumped suddenly. The person who grabs the 4k pic gets a sketch.
  6. Hiya,

    Here's a sketch of Feral Kitty. Used some photo reference so somewhat different look for me.
  7. add: @sparkdemon
    @guywithagun
  8. Hiya,

    Here's a pinup I did for Lady_Cyrsei of her character Rose Maiden.
  9. BattleWraith

    Recursive

    Hiya,

    Quick portrait of my pvp emp, Recursive.
  10. MrsAlphaOne--

    I think the most important thing for you to do is define what you mean by computer animation. 2d? 3d? For television? Games? Special effects for the film industry?

    Do you intend to get work in one of the industries? Do you want to work as a generalist, maybe doing freelance work or working for an ad agency or something?

    I've taught 3d animation and modeling to undergrads. When I started learning 3d, I was interested in doing animated cut scenes for video games (actual animation like in the Diablo games). That sort of thing would break down to several types of specialties:

    1. 3d modeling. Most likely in 3d Studio Max or Maya for games.
    2. texturing. making textures to use in the 3d renderer. Would need to be good at Photoshop, etc. Possibly Z Brush.
    3. lighting rendering. Expertise in a 3d rendering package
    4. animation. Either keyframe animation using a bone-driven deformation system or motion capture.

    Now if you were going to do #4 in the example above, how well you can draw may be completely irrelevant to how the company views your work. You need to define what it is you want to do before you can start making progress in that direction. My personal emphasis is on 3d modeling. I'd recommend sculpture over drawing as the thing to study in preparation for that.

    Computer animation is extremely technical and most professional positions are very specialized. In addition to paying for courses you will probably need to invest in expensive software and a good rig that will run it.

    If you are looking to get a job working in games or tv, you need to learn in a program that is going to teach you the skills those companies are looking for, including proficiency on the type of software that is typically used. In addition, you want to go someplace that is going to provide you with industry contacts if at all possible.
  11. Here is the final version.

    Thanks for the replies everyone. I hope you like it Larissa.
  12. Hiya,

    Yet another update.

    More rendering, shadows, etc.
  13. Seems to be back to normal now.
  14. Hiya,

    Here's a color update.

    Still a lot of detail work, reflections, power effects, etc. left to do.
  15. At the moment I can't seem to submit anything on my deviant page. Only the first couple text fields show up. I can upload the image but can't actually submit it to my gallery. Anyone else having this problem?
  16. Hiya,

    Another update. Starting to define the lighting.
    here.
  17. Hiya,

    Larissa Rasputin won my last pageview contest and I've finally started the wip here.
  18. BattleWraith

    Pagan Priest Wip

    Thanks for the replies everyone!
    Here is the final version:
    Pagan Priest
  19. BattleWraith

    Pagan Priest Wip

    Actually, this is a B&W commission. I'm glad you like it LJ .

    Thx for the replies everyone. It's about 75% finished, but I'm going out of town today, so I'll hopefully get another update early next week.
  20. Hiya,

    You know I love your linework and the expressiveness of drawings. I made a few adjustments--the most important I think being the right shoulder and the placement of the neck.

    To me it looks like the shoulders are turned in alignment with the head. But then the breasts and the rest of the torso are turned to the right. I raised the shoulder a bit and shifted the head to the right to make it feel more unified.

    I also changed the proportions of the head and hips to make her a bit more womanly. That's just my leaning, not dissing your style or anything yo!

    suggestions