BarbThorn

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  1. BarbThorn

    I5

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    First, a big thank you to everyone who played on the Training Room server and helped I5 to be one of our best launches ever! We’re extremely happy about how I5 went live.


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    Only compared to I4. I2 and I3 were great. But then you are into "balance" these days so i guess its all relative.

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    Second, we’re still scouring the boards for bugs and other issues

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    I hope your not limiting it to the I5 bugs, you know the ones that were never resolved on test but you went live with them anyway.......

    Because if you could find the time the remaining I4 bugs could use some work. I love hitting consume in a group of villians to find out most of them went down (but are still up) from my last AOE, of course you would probably post I need to set focus on all of them to confirm their life status before using the power, how silly of me to use visual clues. But of course some of the bugs are starting to blur....is the animations sequence bug I4 or I5? I cant remember. But I do have that nice big hand now and the small x to close so I guess you have been working on something. But why do you get gray spawns mixed in with +2, +3 villians in mission?

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    but we’ve finished making large changes to the power sets

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    I file this under the heading of "pets were never meant to have multiple castings after a year on live" file, getting pretty full in there too and its starting to get a very distinctive odor



    I have enjoyed the game since July 2004 to the point of getting a second account so I could put more toons on Liberty. For me the game is no longer as much fun as in the past. If I were going to pick a point in time where this started I would say it occured with the addition of the Arena with the spill over into PVE and what seems to be less attention to maintaining the code (which was wonderful for such a long time).

    Can someone explain to me why I can exit the side door of the freedom store in Talos immediate but the front door lags?

    We, sorry I mean I need smarter villains not dumber heroes, more mission map variety, more surprises (remember the first time you encounted a transformation capsule in Striga, I still have friends talk about how enjoyable that was, even with the debt that occured).

    It makes me sad...............
  2. I play controllers mostly and I hate the way XP is tunnel visioned on debt. I joined a scrapper fighting a monster in PP. He couldnt get it down to less then half damaged and was dying constantly. My fire/emp jumps in an starts buffing him. Holds are useless but hes taking so much damage I have to get in close to hit him with both single and group heals to keep him up. I go down twice doing this from AOE attacks. At the end he is able to defeat him when hes been fortifide by me. Unfortunately I am on my way back from the hospital so no badge and I dont remember any XP (but I was so focused on the lack of badge I might have missed it). Bottom line the scenarios for XP need to consider lots of factors, not just debt. And the idea of no debt if you have been out for a min won't work. I have been face down much longer then that waiting for the bad guys to clear so I could rez, not often but it happens. Or the situation where I am mentoring (a secret controller's tool for getting your mission's done), I go down but I have to stay for my sidekick. If this is to control PL, I put this in the arena bin: making changes that DO affect me for something that DOESN'T affect me.