-
Posts
6 -
Joined
-
Statesman, the changes look good, but I do have one concern. With build up/rage, we're getting near the cap for damage output already. With this damage boost over time increase, would we stop getting more as we hit the cap?
-
How many thugs do you see Cage fight that take more then a single blow? I don't care if it's exactly the same damage, but there should be some balance between the secondaries. I don't care if I one shot minions, but not taking a decade to go through a group solo is reasonable.
-
I did choose super strength as a concept. The only reason I even started this game was so I could make my own classic super hero. A lot of people who started an Inv/SS tanker was for that classic image. I don't want to be a Superman or a Hulk, but Colossus shouldn't be out of reach, hell, I'd take Luke Cage at this point. To be honest, when I started Ayin, I thought he would be more Luke Cage like, able to take a licking and dish out a good amount of punishment.
Anyone have the base damages and the max damages for SS and Axe? I'm not saying we should have exactly the same damage, but we should be balanced. -
I'd take longer recharge times if it meant I felt like I was a super strong hero. I'm sure most SS tankers would.
-
My fix would for SS would be simple, just bring it inline with the other tank secondaries. With axe's damage output I'd be quite happy.