Atomic_Angel

Citizen
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  1. Well, I’ve tested Recluse’s Victory a bunch of times now (only as a hero since I don’t have a villain high enough to enter) and I have a few concerns. I’m not going to comment on which side is more powerful since all the villains I’ve seen there were level 40s buffed to level 50 and I’m sure the patron pools and extra enhancement slots will make a big difference in the zone.

    My biggest problem with the zone is that now that the signature villains and heroes have been buffed, is that they are now too difficult so I don’t think anyone will even bother trying to fight them.. I admit that before the buff signature villains were easily taken down by the heavies and a dozen or so heroes but I do not believe when they buffed the signature villains (and heroes) they took into account other villains attacking at the same time. I foresee one side capturing enough turrets to spawn a signature hero or villain and when everyone gathers to attack the signature character is when the other side moves in, making it impossible to defeat the signature character. I don’t think it’s possible, even with dozens of heroes to take on three of the buffed signature villains and a group of player villains at the same time. I think this will be even worse when villains control the zone, all the villains grouped around the signature heroes will also have to take on things like blaster nukes. On top of that deterrent for anyone taking on the signature characters there is also the fact that they disappear as soon as someone takes over a 5th turret. Before the signature character buff there were several times that a large group of heroes had Mako or another villain with only a sliver of health left when someone took over another turret and he disappeared. No one got XP, influence, or a badge out of it.

    The only way I can really think of to fix this problem would be to have only one random signature character spawn when one side captures four turrets instead of having two or three spawn at once. This will make it easier to take on the signature character in addition to all of the player characters attacking. Another great thing would be once the signature is spawned that they stay spawned until the dimensional reversion, that way everyone knows when they will disappear.

    Another thing I see is that base camping may become a problem. Right now I’ve seen it a lot of camping at the villain base but I have no doubt once there are level 50 villains it will happen at the hero base as well. There seems to be a bug that people shot by drones in the zone were left with almost no health and held instead of just being defeated like normal. I’m pretty sure this is just a bug but I’ve already seen people take advantage of it and TP Foe anyone within range into a drone.
  2. I really appreciate the explaination, after I7 it looks like debuffers will be even more wanted on large teams.

    My only concern is how it will affect the soloability of debuffers, especially rad/ and dark/ defenders since even and +1 mobs are still going to hit more than they do now. I rarely use RI against anything except bosses anyway so its probably not a big deal.