Ategenos Project

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  1. On a side note, comparing that WP build and this SD build, which would be better? Eventually can sub in Armageddon and Hetacomb when I get the funding.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- Achilles-ResDeb%(A)
    Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(5), Aegis-Psi/Status(5), Aegis-ResDam/EndRdx/Rchg(39)
    Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx(7), RedFtn-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(46), RedFtn-EndRdx(48)
    Level 4: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(37), Achilles-ResDeb%(48), Sciroc-Acc/Dmg/EndRdx(50)
    Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Rcvry+(9), Mrcl-Heal/EndRdx(9)
    Level 8: Parry -- RedFtn-Def/EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/Rchg(39), LkGmblr-Rchg+(39)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam/Rchg(40)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Achilles-ResDeb%(46), Sciroc-Acc/Rchg(46), Sciroc-Dmg/Rchg(50), Sciroc-Acc/Dmg/EndRdx(50)
    Level 20: Phalanx Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
    Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), LkGmblr-Rchg+(34)
    Level 24: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-EndRdx(27), LkGmblr-Rchg+(33)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(40), Achilles-ResDeb%(40)
    Level 28: Grant Cover -- RedFtn-Def/EndRdx(A)
    Level 30: Stealth -- S'dpty-Def/EndRdx(A), S'dpty-Def(37), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def/Rchg(45)
    Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Achilles-ResDeb%(43)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: One with the Shield -- ResDam-I(A)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
    Level 49: Build Up -- RechRdx-I(A)
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Core Flawless Interface
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(11), RgnTis-Regen+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Rchg(13)
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 14.1% Defense(Fire)
    • 14.1% Defense(Cold)
    • 18.8% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 62.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 105.4 HP (7.87%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 14.3%
    • 2.5% (0.04 End/sec) Recovery
    • 56% (3.12 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 12.5% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 20% RunSpeed
    • 5% XPDebtProtection




    Code:
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  2. Here is the breakdown I have in mid's, and I was wondering if it was any good.

    Thanks in advance!

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(39)
    Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(5), Aegis-Psi/Status(5)
    Level 2: Mind Over Body -- Aegis-ResDam(A), S'fstPrt-ResDam/Def+(3), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(7)
    Level 4: Slice -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), Achilles-ResDeb%(48), Erad-%Dam(50)
    Level 6: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(9), Mrcl-Heal/EndRdx(9)
    Level 8: Parry -- RedFtn-Def/EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/Rchg(39), LkGmblr-Rchg+(39)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(17)
    Level 16: Rise to the Challenge -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(43), Mrcl-Heal/EndRdx/Rchg(45)
    Level 18: Whirling Sword -- Erad-Dmg(A), Erad-%Dam(45), Achilles-ResDeb%(46), EndRdx-I(46), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-Dmg/Rchg(50)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
    Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), LkGmblr-Rchg+(34)
    Level 24: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-EndRdx(27), LkGmblr-Rchg+(33)
    Level 26: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dam%(40), Achilles-ResDeb%(40)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-Def(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31), LkGmblr-Rchg+(31)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Acc/Rchg(42), Armgdn-Dam%(43), Achilles-ResDeb%(43)
    Level 35: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37), LkGmblr-Rchg+(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Strength of Will -- ResDam-I(A)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
    Level 49: Build Up -- RechRdx-I(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(11), RgnTis-Regen+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Rchg(13)
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 3.6% Max End
    • 30% Enhancement(Accuracy)
    • 82.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 185.7 HP (13.9%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Immobilize) 11%
    • 13% (0.22 End/sec) Recovery
    • 20% (1.12 HP/sec) Regeneration
    • 11.3% Resistance(Fire)
    • 11.3% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 30% RunSpeed
    • 2.5% XPDebtProtection




    Code:
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  3. Ategenos Project

    Necro/Pain Help

    Ah yes, I forgot the purples are unique, my bad.

    And yes, I was looking at either cardiac or spiritual for my alpha. Spiritual looked nice because it would put me at 5.5 seconds from perma hasten, 4.2 seconds from perma anguishing cry with hasten, and would put me at 4.5 seconds from perma World of Pain without hasten even up. I'd also get the little extra to heals.

    But like you said, the blue bar is gimped a little, which means the extra recharge probably wouldn't matter due to not having enough endurance to use skills.

    It's a toss up.

    Also, what about another Achilles' Heel Resist Debuff in Anguishing Cry, since defenses can't go below 0% anyway, and resists can go negative? And what about removing Hoarfrost for Provoke?
  4. Ategenos Project

    Necro/Pain Help

    I like it, I really appreciate your help. I realize that a "heal only" character seems backwards in this game, but as you pointed out, I thought a MM could pull it off better than any other character.

    I have never done a trial yet, but from what I hear, they are decently tough, and I figured a good set of heals would always be a plus.

    A couple questions, if I may.

    Is it worth running a 3rd set of Soulbound in the zombies later on?
    Is the lower amount of recovery and higher amount of used endurance per second going to be an issue? (Though I suppose in a TF/Trial someone else will have a recovery buff)

    Now I just gotta calculate how much extra it's gonna cost, hehe.
  5. Ategenos Project

    Necro/Pain Help

    Thanks for all that, I will take a look at it.

    How would you build it?
  6. Ategenos Project

    Necro/Pain Help

    Take less damage with body guard and I like the regenerate aura more than the pulse heal corruptors have lol
  7. Ategenos Project

    Necro/Pain Help

    I wasn't trying to sound like a jerk in my second post. I have no desire to play an mm outside of solely healing and throwing out some buffs/debuffs. If that makes it bad, then I will play another class, lol. the reason behind med pool was for a big self heal since the aoe heal is the only one that you can cast on yourself. Anguishing cry will have around 200% chance to hit, and reduces defense as well as resists. I moved enchanted undead to level 10 by moving things around.

    I guess it just looked good on paper and heals are overrated in coh vs other games. Thanks for the help =).
  8. Ategenos Project

    Necro/Pain Help

    Thanks for the response, and not to sound harsh, but um, for one, the zombies are not slotted for -tohit, second the knights don't have -tohit either, they are slotted for defense debuff and chance for resistance debuff, which, in fact, do work with broadsword...third, the reason I got the medicine pool was for an extra rez and a self heal, as well and heal boosts from set bonuses.

    I do like the idea of doctored wounds though. I can unslot resuscitate and add one to the lower heals and get the last 2, 5% redux bonuses.

    Also, this build is not designed to do damage, but support with heals and debuffs.
  9. Ategenos Project

    Necro/Pain Help

    I was wondering if this build would be worth anything on TFs/Trials. It's pure support with buffed heals, ToHit buffs, minions that debuff, an AoE debuff and a decent CC.

    Any help would be appreciated!

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Pain Domination
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Zombie Horde
    • (A) Sovereign Right - Resistance Bonus
    • (5) Blood Mandate - Accuracy
    • (5) Blood Mandate - Accuracy/Damage
    • (7) Blood Mandate - Damage
    Level 1: Nullify Pain
    • (A) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Heal/Endurance/Recharge
    • (13) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal
    Level 2: Soothe
    • (A) Numina's Convalescence - Heal/Endurance
    • (3) Numina's Convalescence - Heal/Endurance/Recharge
    • (3) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal
    Level 4: Share Pain
    • (A) Healing IO
    Level 6: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (34) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    Level 8: Aid Other
    • (A) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - Heal/Recharge
    • (11) Numina's Convalescence - Heal/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 12: Conduit of Pain
    • (A) Endurance Reduction IO
    Level 14: Aid Self
    • (A) Miracle - Heal
    • (40) Miracle - Heal/Endurance
    • (45) Miracle - Heal/Recharge
    • (48) Miracle - Heal/Endurance/Recharge
    Level 16: Grave Knight
    • (A) Edict of the Master - Defense Bonus
    • (17) Touch of Lady Grey - Defense Debuff
    • (23) Touch of Lady Grey - Defense Debuff/Recharge
    • (37) Touch of Lady Grey - Defense Debuff/Endurance
    • (37) Accuracy IO
    • (40) Achilles' Heel - Chance for Res Debuff
    Level 18: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - Endurance/Recharge
    Level 20: Suppress Pain
    • (A) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Heal/Endurance/Recharge
    • (23) Numina's Convalescence - Heal/Recharge
    Level 22: Enforced Morale
    • (A) Endurance Reduction IO
    Level 24: Resuscitate
    • (A) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Heal/Endurance/Recharge
    • (33) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - Heal/Recharge
    Level 26: Lich
    • (A) Cloud Senses - ToHit Debuff
    • (27) Cloud Senses - Accuracy/ToHitDebuff
    • (31) Cloud Senses - Accuracy/Recharge
    • (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
    Level 28: World of Pain
    • (A) Adjusted Targeting - Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance
    • (29) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (48) Resist Damage IO
    Level 30: Soul Extraction
    • (A) Call to Arms - Defense Bonus Aura for Pets
    • (42) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Damage/Endurance
    Level 32: Dark Empowerment
    • (A) Endurance Reduction IO
    Level 35: Anguishing Cry
    • (A) Analyze Weakness - Defense Debuff
    • (36) Analyze Weakness - Accuracy/Defense Debuff
    • (36) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (36) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 38: Painbringer
    • (A) Miracle - Heal/Endurance/Recharge
    • (39) Miracle - Heal/Endurance
    • (39) Miracle - Endurance/Recharge
    • (39) Miracle - Heal/Recharge
    Level 41: Flash Freeze
    • (A) Call of the Sandman - Accuracy/Recharge
    • (42) Call of the Sandman - Sleep/Range
    • (43) Call of the Sandman - Endurance/Sleep
    • (43) Call of the Sandman - Accuracy/Endurance
    • (48) Call of the Sandman - Accuracy/Sleep/Recharge
    Level 44: Hoarfrost
    • (A) Miracle - Heal
    • (46) Miracle - Heal/Recharge
    • (46) Miracle - Heal/Endurance/Recharge
    • (46) Miracle - Endurance/Recharge
    Level 47: Enchant Undead
    • (A) Recharge Reduction IO
    Level 49: Recall Friend
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - Heal
    • (19) Miracle - Heal/Endurance
    • (25) Miracle - Heal/Recharge
    • (25) Miracle - +Recovery
    • (27) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (7) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 10% Defense
    • 1.88% Defense(Fire)
    • 1.88% Defense(Cold)
    • 0.94% Defense(AoE)
    • 4.5% Max End
    • 33.8% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 5% Enhancement(Sleep)
    • 50% Enhancement(Heal)
    • 5% FlySpeed
    • 87.3 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 7.2%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 5%
    • 14% (0.23 End/sec) Recovery
    • 70% (2.34 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 21.3% Resistance(Fire)
    • 21.3% Resistance(Cold)
    • 22.5% Resistance(Energy)
    • 22.5% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Sovereign Right
    (Zombie Horde)
    • 10% Resistance(All)
    Blood Mandate
    (Zombie Horde)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    Numina's Convalescence
    (Nullify Pain)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Numina's Convalescence
    (Soothe)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Aid Other)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Miracle
    (Aid Self)
    • 2.5% (0.04 End/sec) Recovery
    • 15.1 HP (1.88%) HitPoints
    • 5% Enhancement(Heal)
    Edict of the Master
    (Grave Knight)
    • 5% Defense
    Touch of Lady Grey
    (Grave Knight)
    • 12 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Adjusted Targeting
    (Tactics)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Suppress Pain)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Numina's Convalescence
    (Resuscitate)
    • 12% (0.4 HP/sec) Regeneration
    • 15.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 6% Enhancement(Heal)
    Cloud Senses
    (Lich)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (World of Pain)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Call to Arms
    (Soul Extraction)
    • 5% Defense
    Expedient Reinforcement
    (Soul Extraction)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% Resistance(All)
    Analyze Weakness
    (Anguishing Cry)
    • 10% (0.33 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Miracle
    (Painbringer)
    • 2.5% (0.04 End/sec) Recovery
    • 15.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 5% Enhancement(Heal)
    Call of the Sandman
    (Flash Freeze)
    • 5% Enhancement(Sleep)
    • 15.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Miracle
    (Hoarfrost)
    • 2.5% (0.04 End/sec) Recovery
    • 15.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 5% Enhancement(Heal)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    • 15.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 5% Enhancement(Heal)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |[/code]