Assault_Pixie

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  1. Here's a handy tip when taking aggro and running: don't head straight for the defender and wonder why they die. Badass ranged damage is often AoE...

    I apologize to any defenders who bit the dust because I stepped too close.

    Secondly, movement is not enough...smart movement is the key. Otherwise, you might as well be standing still. Make enemies unsheath melee weapons, only to run out of range, or make enemies rush around a corner. Hover isn't very manueverable in that regard, but the altitude and defense are pretty great, so slot it for speed! I personally use a combination of Stealth and Hover, but talk about slow! I have Hover 4-slotted with speed, and will add more soon.

    Learn secondary effects of insps:
    (this appies to all ATs)

    Instead of using a Catch a Breath for...
    Endurance conservation: ACC/DAM---if you hit em more often, or you do more damage, they drop faster, thus less end used.

    Instead of using a Respite for...
    Health: DEF/DAM---if you kill em faster, they can't deal more damage. If you avoid the damage, you'll live long enough to kill whatever's shooting at ya.

    Finally, NEVER AUTO-TARGET. With some exceptions, this can be very, very bad. Typically, at the range a blaster can hit, there may be another group of mobs off to one side that is actually closer than the group your team is fighting.
    Exceptions include snipes, which are interruptible, so hitting "z" will cancel the move. Also, in close range, auto-target and fire at will, though you still have a better handle on things if you manually target enemies.