The problem with status protection buffs from what i've seen up to level 38 is that with fully slotted defense/resistance a lot of the challenge is lost if we don't drop our shields and die in one hit. So to make the game difficult instead of lowering the resistance numbers or making defense lines not quite such and all or nothing way to live it's been decided we need to be statused. I know that personally i love feeling helpless while stumbling around disoriented with my shields down and in melee range of boss mobs, nothing is comforting like dying to lag, stun effects that make your keyboard worthless, or character weakness designed specifically for huge stakes of punishment to be driven through because of our desire to spend time in an mmorpg. So right now if you want to play most of the lines you are forced to only fight easier mobs like nazi, find a friend thats up for playing one of the status spammer classes to follow you around and push that button over and over, make a status bot with it on auto-cast, or dive in and hope for the best. Currently with 3 clear minds stacked on me i'll still get stunned plenty, and this isn't even the dreaded after 4o game i read about. I know the game can be pretty easy going for the fully slotted resist/defense characters, or with abilities like invincibility that required no slots to make you god-like, but i don't feel like death through status is best option to create challenge. I don't feel like it makes the fights hard, it makes them either so risky you avoid those mobs like the plague, or its so easy those mobs are camped 24/7. The vahz blick newbies dead, smart newbies learn to never fight vahz ever and tell contacts with vahz missions to never speak to them again and we go fight clockworks or skulls.
If our resistance is too high when fully slotted and thus you think statusing us to death is the fix then by all means please nerf the shields to a level you feel leaves the game challenging and let us play, not stand there dizzy hoping something doesn't hit our melee char for 12oo in 1 swing when we have 12oo hps total, sort of hard to keep people alive when they take full hp damage each swing. I know the higher damaging mobs arent as common, but they exist and some things force us to fight them, task forces or whatever, so sometimes we do have to encounter them. If it means revamping the game a bit i think the community could survive and support it, we want to have fun, thats why we pay 15 bucks and log in to the game each day.
We're supposed to be superheroes, we're supposed to save the day, we're supposed to sometimes fail, but letting us die trying would be nice, not making us die helpless because of the status bus you want to shove into the status hole you left in our character sets. There has to be another way to fix the game.
Passive shields, lower shield % but only allowing sleep to drop the shields and the other effects to only render us unable to attack or run or something negative but not omgimwftpwned negative, there has to be some middle ground.