ArchDemonKnight

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  1. [ QUOTE ]
    Taking combat jumping yes, it's a very good thing. It works well with any SS or SJ, since I wouldn't expect you running SJ in battle due to the unnecessary endurance cost.

    Slotting CJ for defense I don't recommend. With an SO in the base slot you get 2.25% defense (with a level 50 IO, 2.35%). Nothing you can do with 3 slots gets you to even 3% defense (defense enhancements aren't on the same schedule as most), so for the cost of 2 slots you've purchased between 0.65 and 0.75% defense. Not worth the expense in my opinion.

    [/ QUOTE ]

    the passive def powers in super reflexes such as agile, dodge, and lucky are 5.64% for either only melee, range, or aoe. combat jumping is 1.88% but for all 3, so if you add it up for the defense it provides in melee, range, and aoe, it is 1.88+1.88+1.88 = 5.64% which is the same for the passives. so if you 3 slot the passive defense, should u not as well 3 slot CJ since its adds up to be the same percentage as the passives?? or do you not 3 slot the passives??
  2. ohh. i did not know that. how bout combat jump?? the endurace cost is only 0.06/sec, and 1.88% def to all and i chose SS as my travel power so it will not toggle off if i chose and toggled SJ. what do you think about 3 slotting this power? to get it to around 3.7% def all.
  3. stealth adds 3.75% to ALL. Any reason not to take this? its a toggle, run speed is lowered -35%, and uses .32end/sec. and there is no prerequisite, it is available at level 6 and you could slot it with defense.
  4. any reason you chose to get another travel power at lv 49 super speed and getting rid of recall friend at lv 35 from your I9 build? just curious. i followed your I9 guide and i found that recall friend works very well with howling twilight. if 1 or 2 person face planted, and there is no enemies for me to use howling to revive them, we go to next mob, i recall both of the dead party mates, use howling twilight and revive them both same time.