0neye

Citizen
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  1. Ah! Thanks!

    So, in my example:
    Attack1 has base damage of 50, Slot Enhancements of %100, Fury bar at %200

    That would be:

    Attack1 = ((Base x (%100Enhancement + % 200Fury +%30Blinding Feint) + Base) = 215

    So it's always ((base*total enhance%) + base)

    Ok. so I can see what BF is really giving here in terms of damage boost. Considering Fury, and regular enhance, overall the damage boost while tangible, is not nearly as potent.

    Still, I don't want to knock it completely for Brutes, I think it may have uses for some builds at least to-hit wise depending on how they want to IO set up perhaps? I'm still somewhat intrigued by the BF > AV combo spam. In the end, that may not be any better, or even much worse then something else. But it's something different! Experimentation is where innovation lies!


    Also, I can see what you mean about BF having higher value for Scrappers, and Tankers! I would consider it if I was playing one.


    However as a Brute, I think I am going to be content without it.

    Hrm, now what to take in it's place!

    -1i
  2. Basically, yeah I guess that's the question.


    Additionally, I wonder, How does popping an damage Inspiration, or Assault effect Brute damage? Does that get applied separately from Fury as well? Perhaps there is a connection to how they, and BF works?
  3. Ok, I know you are all really flushing this BF thing out, and I'm trying to follow along. However I am wondering something.

    Do we know exactly where the Blinding Feint damage boost is being added in the equation? I am wondering this based on the fact that there seems to be some folks of different minds about how much it boosts damage. Some say more, other's insist less.

    As a new player, I have no idea what tools or official info there is out there to reference. So please allow me to muse here? Perhaps one of you can help clear this up for me?



    Ok, I'm not a big number cruncher, so bear with me, and my over simplistic example here please.


    Considering, Attack1 has base damage of 50, Slot Enhancements of %100, Fury bar at %200

    Does it work out like this:

    Attack1 = ((Base x (%100 Enhancement + % 200Fury) + Base) + (Base x %30 Blinding Feint) = 215


    Or perhaps like this:

    Attack1 = Base + ((Base x %100 Enhancement bonus) + (Base x %30 Blinding Feint) x %200 Fury bonus = 230




    If this is actual known information my mussing here would be a mute point. However if it isn't, and Fury does multiply the BF bonus, this might explain the different results folks seem to be getting?

    Thoughts?

    -1i
  4. Thanks for the great guide! As a newer player of CoX the depth you added here was a great help.

    My DB/WP Brute is 40 now, and I am really digging this class!