Samuel_Tow

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  1. Quote:
    Originally Posted by TheDeepBlue View Post
    Here's the entire conversation from Master Midnight in Vanessa DeVore's arc.
    Yeah, I remember that conversation, and I remember that being the point where I realised I simply won't like the Furies as a concept. Ever. This is probably just personal preference, but I REALLY hate the concept of the amoral, almost primal intelligence that's at the same time damn near all-powerful. The Furies are all about oaths and laws and such, but if they didn't have divine power and actually existed in contemporary society, they'd all have been locked up forever and ever.

    I know fictional representation of gods are also presented to be amoral or even or even barely sentient sometimes, but I feel a character just loses something when you make them such a devout extremist that this character becomes incapable of showing any distinct personality other than just a faceless entity like pretty much all the others. See, when a character's entire personality is defined by some unquestionable dogma, that character just becomes that much less interesting.

    That, really, is why I'm not that much against Papa Smurf. Yeah, he's a plot device, but he's a CHARACTER, as a god should be. I don't like his personality, but that's because he's a jerk. And a jerk though he may be, that's still a personality. He seems capable of thinking for himself, of planning, of having emotions.

    The Furies, the Talons and the Knives are just NPCs.
  2. I still maintain that the problem with heckling is less the heckling itself and more the mentality behind it. Like it or not, City of Heroes is mostly a "carebear" game, which is to say it's a game populated by people who want to have fun, help others and just have an enjoyable evening. This takes a certain attitude and a certain type of community to achieve. Even if it's easy to ignore, having people who are for all intents and purposes "disruptive" just ruins the experience. How many times have you heard people say - on these very boards, no less - that they'll kick people from teams or at the very least quit teams because of negative attitudes?

    I'm actually happy to say that we have a community that's not entirely tolerant of jerks, and people will - more often than not - speak up against such behaviour. It happens on the forums, it happens over global channels, it happens in teams, it just happens. You butt into a global channel conversation and call people names, pretty much that entire channel will turn on you because that's just not cool to do. People just like a friendly environment to play it here, and I can see why.

    So, when you get heckling, name-calling and teabagging, you destroy that friendly environment. Yeah, I can ignore the person's chat, but again - this isn't someone I want to play with, chat or no chat. I know I can't hope that "we're all friends here" just because we're strangers, for the most part, but I can still hope for a friendly gaming environment.
  3. Samuel_Tow

    STAFF you all!

    Quote:
    Originally Posted by Schismatrix View Post
    While the weapon selection does seem a bit small there are some nice staves in the lot. The high tech blade still hits sideways, but many heroes do tend to smack with the flat of a blade to reduce lethality against softer targets, so i guess there's that explanation. For villains i guess it's because it hurts more? i guess.
    It does mean, however, that we'll never see any bladed weapons for that set, or shouldn't at any rate. The Vanguard Staff doesn't really look like a bladed weapon, so it's easy to miss what it does. Stick in a Halberd with a broad head and a long blade, though, and this WILL become painfully obvious.

    This is precisely why I've been arguing that we can't have a single set that covers staffs, spears, halberds and poleaxes - accounting for all the ways these weapons should and SHOULDN'T be used is impossible. For what it's worth, Staff Fighting looks decent for a staff and a spear, but that's about it. Halberds, scythes, poleaxes and probably even pikes will have to wait for another set. Just sticking them into Staff Fighting will not work with those animations.

    That said, there's still plenty of room for other types of staves in there. We could use a spear, probably one with a mace head, a crooked shepherd's pole and even that "lantern on a stick" as used by I-can't-say. There are a ton of magic staves that could be used, as well, like jewel staves, serpent head staves and... What was that Indiana Jones was using to find the Arc of the Covenant? And that too
  4. You forgot:

    "Don't like to compete, prefer to beat on NPCs." If not as a reason YOU don't PvP, at least as one of the reasons you were addressing.
  5. Quote:
    Originally Posted by MrLiberty View Post
    You could chose to drive around said comments the exact same way anyone with half a brain could completely ignore the trash that gets spilled in AC or Zone broadcast.
    Yes. BY NOT GOING THERE. There's a reason the Atlas Park broadcast used to be reviled and greatly criticised before Freedom pretty much killed it with the revamp and the DFB.

    Quote:
    Originally Posted by MrLiberty View Post
    No, its not. Its like playing a game of baseball and ignoring all the heckling fans and the jeers of the opposing team. (Which hey, if you've ever seen or played sports, you know happens all too often.)
    Hence why I don't play any sports and why I don't go to any sporting events. Other than not wanting to get a firecracker tossed in my face.

    ---

    You fail to understand that some of us don't like that. It's not a question of toughing it out or turning off broadcast, because these are still the same people we're playing with. Does it really matter whether I can or can't hear the tossers on the other side of the fence calling me names when these just aren't people I want to play with? Does it matter if I can or can't hear the tossers on MY team being offensive, for that matter? All that does is make me want to get them killed.

    I've played plenty enough PvP in other games to know that once the drama starts, it doesn't matter if I can hear it or not, the game's over. And I refuse to waste my time with this.
  6. Crap, I forgot to add:

    Quote:
    Originally Posted by Dark_Respite View Post
    Legacy bases - they stay as they are. No support, no new stuff, nothing. You get to keep your old base, but you keep all the old problems.
    New bases - new tech, new stuff, problems fixed. You have to rebuild from scratch, but now you get access to all the spiffy stuff.
    This I could get behind. Frankly, I feel the current base editor is a load of old wank, to quote Yahtzee for a minute there, and I've had nothing but rage issues with using it. It CAN be used, granted, but it's just not fun doing so, and even then it's greatly limited.

    Personally, I feel a more MineCraft-like editor - with grouping abilities - would be far superior, much easier to use, more flexible and actually fun, as opposed to work.
  7. Quote:
    Originally Posted by Leo_G View Post
    In my defense, I'm not suggesting you min/max. If I were telling you that, I'd have suggested you pick Ice Armor, perhaps Electric Armor + IO defense bonuses, then build for perma-hasten, etc.
    I know, Leo, and I'm not accusing you. I just know where this line of conversation goes. I danced this dance with Stamina, I did it with Inventions and I'll probably keep doing it till the cows come home. There's just nothing to be gained, trust me.

    Quote:
    Originally Posted by Leo_G View Post
    That said, I've been noticing a particular lack of quartz crystals. The guardians seem to be broken and don't bother summoning it...or maybe it's just in Vernon von Grun's arc, but lvling my Claws/EA to 50 on that arc and I don't believe he saw even one quartz...and I kept a mess of orange inspirations just in case.
    I can't say for sure. I know what Quartz do, so I never really gave a Sentry the chance to set one down. Kim can one-shot those guys at the start of every fight, and that's what I opted for. I may or may not have seen a quartz once, in Eden for a hunt, but I can't remember. It is possible, however, that they aren't setting them down. As I said, I haven't seen any since I22.
  8. The idea of an "all QoL" or "all bug fixes" issue comes up from time to time, but I've never seen much support for it. I mean, I could do without new content for a while, but it just doesn't seem to be economically viable. And the worst part of it is you'll never get them all. With bugs it's obvious, but even with QoL, there just isn't enough time in the day to fix everything in just one issue, nor is there really any direct consensus on what QoL really is needed. For instance, I don't use the Architect so adding all maps to it doesn't help me. On the flip side, I want to see all unlockable costumes in the Paragon Market, but is that even a QoL?

    I think the best you can get is a QoL-heavy issue where most of the work is "under-the-hood" so to speak, so there's more to show for it in a list of features.
  9. Quote:
    Originally Posted by TheDeepBlue View Post
    Duncan doesn't know snot. Diabolique seems to have gotten the information from Mot.
    I mean she knows what's going on in Praetoria and acts like I should know, as well. And I just don't. Last I heard from Praetoria was when I rescued a suspiciously alive Statesman from an Olympian Guard.

    Quote:
    Originally Posted by Agent White View Post
    The Well of the Furies is The Wheel of Morality.
    Wheel of Morality, turn turn turn! Tell us the lesson that we should learn! And the lesson of today's story is...

    There's no I in "team," but there's an M and an E.
  10. Sidestepping yet another "you refuse to min/max" argument, I remember something that pissed me off so much more than the basic to-hit - half the Talons of Vengeance seem to have essentially auto-hit patches like they're raid bosses. And that's not just the occasional elite boss like a Keres, oh, no. Every frikkin' "Prophetess" lieutenant has them, either in the "rocks explode out of the ground" or the "lightning field" or the "burning ground" variety. I know they're not auto-hit, but I ran build you gave me, with Elude and with two medium purples all at the same time and those patches were still hitting me with 85% probability.

    Yeah, I get that I need to avoid them. Eventually, I learned to take out as many Prophetess Talons as I could, then run in circles until all the patches were expended, then keep on targeting Prophetess enemies. I know, I know, they're avoidable. But it's just Watchers and Quartz all over again.
  11. Quote:
    Originally Posted by Agent White View Post
    Actually I believe they're going to be unlocking the full dialogue tree as of I23, sans a bit about the Underground and the stuff for the Magisterium trial (you'll have to do that trial to get the dialogue unlocked) but the rest should be opened up by then.
    So long as I know the major plot points, I can live without knowing the specifics behind the specific iTrials I'll never do anyway. What concerns me isn't really the iTrial plots themselves so much as the plot points that bleed into regular content that I'm supposed to know about. If Duncan acts like I should know this already, I'd like to know it

    Then again, I don't specifically need to read it in the actual game. If a Wiki article exists for it, or if someone does a dump or a write-up, that's good, too. I do know it's a lot of info, though, so it's not something I can ask for in good conscience.
  12. Samuel_Tow

    STAFF you all!

    Quote:
    Originally Posted by GuyPerfect View Post
    There actually is an algorithm for pleasing everyone. It's written in a forgotten language around the inside of the holy grail, one of the items in the ark of the covenant, which is either on Terra Australis or got lost in the mail.
    "Not enough custom weapons" is a problem as old as custom weapons themselves. Titan Weapons had nothing like enough weapons when it launched, but they released a weapon pack for it and that brought it up to a respectable number. Are there enough now? Of course not, there will never be enough in general. But there's enough variety in the weapons that it DOES have to make two, three and even more characters out of it. With Staves... Not so much.

    Also, I'm disappointed that the bladed staff still salps with the side of the blade. Guess I won't be using that after all.

    I still bought the set and I'll still use it, just not sure what for yet.
  13. Quote:
    Originally Posted by MrLiberty View Post
    The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
    These are the people I'm forced to play with. If I don't want to hear a word they have to say, why the bloody hell would I want to play with them?

    The only time I've ever had fun in a competitive environment is when all participants are actually cooperating towards the creation of a fun, pleasant gaming environment as opposed to looking for ways to screw each other over.
  14. Quote:
    Originally Posted by Leo_G View Post
    There are powers you can capitalize on that will ease set weaknesses and some that don't. You're Dual Blades, start abusing that knockdown. Didn't your character ever imagine being faced with foes that will 'just hit' her? She had to have planned for that. Inspirations, controlling techniques, ranged techniques, healing tools, enfeebling abilities, power boosts...something.
    I am abusing the knockdowns, but there just aren't that many of them. To the best of my knowledge, there's one in the Sweep combo and one in One Thousand Cuts.

    And I wouldn't bring concept into this, because it's concept specifically that's had me select Web Grenade and Targeting Drone over the Fighting pool. That's what made sense of Kim. Hell, I'd have taken Shuriken if I could, but I just didn't think I can manage it.

    Still, I'm open to suggestions. Aside from powerset powers, what else could I use to mitigate that kind of to-hit increase? I looked through all the Pool powers, and aside from a few stat boosts, there really wasn't all that much which seemed like it'd help. I guess Air Superiority counts, but that really doesn't make sense for Kim from a concept standpoint and... What else? Heal Self? Even with the Inventions build, I still get hit too much to use it in combat.
  15. Quote:
    Originally Posted by TheDeepBlue View Post
    As a word of warning, Prometheus' complete dialogue tree is not only incomplete, but what's there is redundant and badly in need of organization. Most of what you're seeing is a repetition of explanations of BAF, Lambda, and Keyes.
    Rats... OK, do you know of some place I can see the complete dialogue tree, or at least the parts I can't read as a non-iTrial-goer?
  16. Why I don't play Architect arcs is because the great majority of them are garbage. I don't mean anyone in particular, it just seems like a lot of people put a lot more time into coming up with ideas than they did actually realising those ideas... And those ideas are rarely good to begin with. It's fanfiction all over again - a select few are great, the great many suck.

    Secondly, I don't play Architect arcs because I hate parody, satire, comedy and jokes in general, and yet it seems like this is 99% of what I run across when I pick a random mission, and 100% of what I run across when I pick a Dev's Digest or a high-rated arc. I'm not asking for angsty drama, of course, but I'm sick and tired of jokes that aren't funny.

    ---

    Why I don't make arcs is it's a TON of work. Days of writing, re-writing, proof-reading and testing, days of wrestling with broken mechanics and trying to figure out why your objectives don't work like it says on the box and so forth, and all for what? I've had an arc listed since the Architect came out and it has all of 20 playthroughs, most of which are actually people I've specifically asked to run it. I have another I made a few months after the first one that has 8 playthroughs all told.

    Why would I bother making these things if no-one's ever going to see them, while farms consistently top the charts? I can think of so many better uses of my time, including writing stories no-one's going to read, as opposed to making arcs no-one's going to play.
  17. Samuel_Tow

    STAFF you all!

    Is there going to be a Staff Weapon Pack like what there was with Titan Weapons? Because the weapon selection that's already there is really not enough. Not in the slightest, in fact.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    If you don't PVP for that reason, don't play any sport.
    Done! I don't play any sport. I haven't played any sport since I broke my right arm playing soccer, what... 15 years ago? Ain't missed it for a second.

    I don't like competitive environments that pit me against other people, it's as simple as that. A PvE game can control the experience. It can make sure I have fun at the expense of the NPCs, because NPCs have no feelings and no-one cares about how much they're enjoying themselves. It's OK to hurt them as long as we're having fun, and PvE content does just that. Is it fair that I can Assassin's Strike a boss and remain hidden thanks to that Stalker AT Set I was given? Of course not. If that boss had feelings, I'm sure he'd be fuming, but he doesn't so he isn't. The game lets me get away with it because, meh. It's just NPCs. They don't have feelings.

    No game will ever do that in PvP. No game should. Besides, other people don't care about how much fun I'm having. They aren't trying to come together to give me a good time. On the contrary, they're there for themselves, they're there for their own fun, and if killing me repeatedly happens to be that fun, then they'll do it. Of course they will. The PvP game is "uncontrolled," so it can't guarantee that I'll have fun playing it. And I only need a few play sessions that piss me off before I choose to never come back.

    Some say that fighting other people is the ultimate challenge because people are smart and don't fall for the same easy traps. I say that fighting other people is the ultimate boredom because other people fight cheap, unfair and don't let me win. I don't want that.
  19. See, the thing is, I don't really have a problem on most of my characters. I get that having enemy to-hit jump is a pain for everybody, but my other characters at least have something else to fall back on - heals, debuffs, resistance and so forth. SR has quite literally nothing BUT defence. Yeah, there are quite a few nice debuff resists in there - run speed and recharge speed that I can think of - but strip my Scrapper of his defences and he has nothing to fall back on. The scaling resistance of the passives? Those don't really do much.

    I guess - as usual - that's mostly a problem for SR, since both Ninjutsu and Energy Aura have other mitigation tools, but even so, it just strikes me as unfair. I can't really imagine what my Bots/FF Mastermind would go through, but at the same time... He's a Mastermind. Half the time he can forget he even HAS a secondary and do just fine. I'm sure he has enough spare performance to absorb the to-hit difference.

    I guess the problem is I don't build to fight at +4x8. I build to fight at +0x2 with some degree of comfort. Granted, most of my characters can handle, say, +0x3, but it's no longer comfortable at all and it gets both a lot slower and a lot more dangerous. When you play at +0x2, there isn't much left to drop TO. I can go -1, but that won't make Dark Astoria enemies any lower in level. If anything, it'll make my companions level 49, making things even tougher. I know, because I did. Going down from x2 to x1 is also an option but again - the difference isn't that great, and I still get massive spawns tossed at me because that's just how those missions are designed.

    It doesn't feel fair against SR, is what I'm saying, and I have a LOT of SR characters.
  20. Quote:
    Originally Posted by GuyPerfect View Post
    Just thought I'd chime in to say that this is SSA1, not 7. (-:
    Call it SSA1.7, then. In either case, it's pretty much the only one of the seven that left me satisfied when all was said and done.

    Quote:
    Originally Posted by GuyPerfect View Post
    Issue 23 will be kicking off SSA2, though!
    I'm sure this one won't be a horrible mess I'll embarrassed to have played through. Gotta' stay positive.
  21. Quote:
    Originally Posted by TheDeepBlue View Post
    Several of Prometheus' dialogue trees are unlocked as you complete Incarnate Trials.
    Oh, for ****'s sake... OK, that explains why I haven't seen it, and thank you for point that out. I was going to ask if there's anywhere to read up on this since dialogues are usually not included in the Wiki from what I've seen, but this one is... And it's huge. Guess I have my research material to read through.

    Seriously, thank you for pointing that out, I really didn't expect Prometheus to develop more dialogue options.

    Quote:
    Originally Posted by Slaunyeh View Post
    Hey, just because you've been wrong once, shouldn't stop you from being wrong again!
    Venture simply acts like his opinion on any matter on which he even has an opinion is entirely correct and the ONLY one that's correct and will accept no argument on the matter. I've found it's best to simply take any information he has to offer and not bother with any argument he wants to make. I'm sure he's a smart guy, but there's simply no argument with someone who argues to prove you wrong, rather than to prove a point.
  22. This made me smile so wide After all, EA were voted the worst company in America, and I agree with it. I'm sure UbiSoft would have been a strong contender if they actually were IN America. But yes, that ending is so bad it's actually making gaming history. That has to account for something.

    All of that said, I stand by my original post - I really like SSA7. Having now played through Dark Astoria, I find that someone has clearly been learning his lesson in mission design, because both stories are told well through available tools and both stories include missions which are primarily gameplay with only occasional gimmicks, as opposed to Twinshot and Graves and the previous SSAs which are primarily gimmicks with maybe an occasional stretch of gameplay.

    Would I play it again? Eh, probably not, but for once, that's not because I don't like the arc. I do like it. I wouldn't play it again mostly because SSAs 3-6 completely ruin the story and taint what is a legitimately good final arc. Sure, the writing is still horribly illiterate because clearly no-one ever proof-read it, but this can be fixed. Hell, give me access to the game files and I'll fix all the text errors within a day. It's distracting and irritating, but ugly typos, horrid grammar and baffling sentence structure can be fixed. Pounding out all the little dents is busywork. It's the core of the story's gameplay and, heaven help me, even storytelling that remain solid, and that's what really counts in the end.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    I think most of that comes from Prometheus. I think.
    I spoke with Papa Smurph and he didn't say anything about it. Is there some specific path I need to follow through his dialogue labyrinth to get to the information? Because I asked him about everything I could - even insulted him to his face - and he didn't say anything about the Well beyond the age old "Cole is the Well's champion" bit he had the first time he showed up.

    I really need to sit down and chart his dialogue some day.

    *edit*
    I should point out that for all the times I've made fun of Prometheus, that isn't to say I hate the character. He seems like a plot device, yes - that's because he is - but the concept of a very tall, very arrogant god is not a bad idea. It's just a combination of how he's an excuse for the trials and how square his head is that makes me want to mock the guy.
  24. Quote:
    Originally Posted by BurningChick View Post
    There's a weird toxicity involving PvP that is tough to summarize. There's something about a sprawling powers system that's tough (probably impossible) to balance, lack of dev interest to constantly or at least consistently work on PvP, and the game's overall casual-friendly PvE experience and something less than casual-friendly PvP experience that all adds up to "meh."
    I think that's pretty much it. Back at Launch, City of Heroes was a simple, easy, inoffensive game, an "MMO-lite" as they said. This attracted plenty of people who admitted that not only was this their first MMO ever (it was mine), but for many it was their first VIDEO GAME ever at all, not counting Solitaire and Minesweeper and the like. This is partly what made out community so positive, I think. And, yes, I'm aware of the forum wars, but all that said and done, people are still offering to give me incredibly expensive enhancements just because I said I was having trouble with it, and to the best of my knowledge I've never really contributed much to the community at large.

    My point is that City of Heroes was a nice and simple game where competition didn't exist, and this bred a spirit of comfort and cooperation. When PvP first came out, there just weren't that many people who were interested in a trash-talking, fiercely-competitive type of gameplay, and the number of people who were never really rose all that high. To their credit, the developers did what they could to promote PvP, but I firmly believe the audience was simply never there. We have always been a relatively small community. Best the game ever broke is 180 000 right after launch, I believe, and I doubt we're that many left even now with Free players.

    The point is we're a small community overall, with an even smaller PvP subsection, and we're a community that has historically proven to favour an easy way out over a "challenge." Yes, the I13 changes pretty much doomed PvP, but I don't believe it ever had any legs to begin with. The game's design was never good for it, the community never came together, and there was just never that much interest even when interest existed.

    To me, introducing PvP to City of Heroes is a bit like taking CastleVille players and tossing them into Eve Online. Yeah, some will bounce back up and thrive, but many - myself included - would just find the whole experience stressful and unsatisfying.
  25. Quote:
    Originally Posted by Arcanaville View Post
    The devs are in fact thinking that in the end game specifically, defense has an edge because its so easy to build for high defense and the level of debuffing is higher - an area defense intrinsically has an edge over other damage mitigation.
    But that's just my problem with it - the content EXPECTS me to have these high defences via Set bonuses and is designed to counter-act them. If I go there without them, my natural powerset defences get crushed, so I either HAVE to get those extra defences, or I need not apply. This is turning Set Inventions - and very specific Sets, as well - into essentially a gate, which in turn gets dangerously close to a specific gear rating. I need to have this much extra stats from my gear, and if I don't, I should go back to previous content and get that gear before I can run the content.

    I was lucky enough that people just out-and-out gave me stuff and made a build for me, no less, but it's the very concept of it I disagree with. Yes, I can agree that the rampant capped defences for characters that have no business having defences in the first place should probably be addressed. I don't think it should ever have been allowed, but we've made our bed and we need to lie in it. But I'd honestly prefer it if people with many defence bonuses were addressed in a such a way as to NOT hurt those of us who don't have them. Because other people use many sets, all of a sudden my defences aren't worth as much even though I never did that. And I don't like it.

    I'm really not sure how that might work, but to be honest... I worry about my SR, Ninjutsu and Energy Aura characters, because I have quite a few of those. Worse still, I have a DB/SR Brute (a lot like Kim) who has neither Combat Jumping nor Hide because she's a flier and a Brute.