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Actually, when you put it this way, I can safely say I did over-react, and I suspect I know why. It's something I could only describe as residual mood. I dislike people being inconsiderate enough to butt in on my fights uninvited when I'm doing perfectly fine and haven't taken a scratch, and I SERIOUSLY dislike being blind invited, especially repeatedly. This perfect stranger initiated communication by doing both of those things, and then proceeded to hit me up for money. That sort of put me on a bad leg to begin with.
I suppose an argument can be made that I should have disassociated these events and understood that this person was perhaps somehow inept, but still needed help regardless, and helped him despite the fact I didn't like him from the moment I became aware of his existence. The fact of the matter, however, is that I didn't like him, and I am decidedly UNgenerous with the people I don't like. It's sort of a live and let live policy where I never wish ill to those I dislike, but am rarely arsed to help them out of the goodness of my heart. And keep in mind, this extends to people who threaten to break my teeth.
Maybe if that guy had been patient enough to give me a couple of days to introspect on why I thought to behave as I thought to behave and perhaps glean the truth of how I should have handled the situation, I might have done differently. Justifying my actions now is meaningless, though I can't say I exactly regret them, but one could say I got caught in a momentary reaction that coloured my perception. I'll accept this as a lesson for the future - count less on first impressions and more on immediate context. I guess I should also rely less on the actual people in question to provide the context, themselves, despite them initiating communication, but that's my egg to stand on.
I have a tendency to post about weird things that happen to me. This was decidedly one such, and I thought it noteworthy. That can't be THAT common, can it? -
Super sidekicking will solve one big problem I always seem to have - three of us are on and each of us would like to play a different level character. Only one can be SKd or EXd, which means at least two have to be of the same level. With people only having one character on some servers, that isn't always possible. Come I16, it will be. That's good enough for me.
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Quote:Oh, right! Now I remember. It was you who's been telling me that, Lemur. OK, that puts a human face (err, name) on my faceless memory of what went on but not who it involved. You were the one chastising me over the discussion about disabilities, right? I don't mean that as an attack, I really can't remember and I hate attributing memories to the wrong people.All I'm telling you (and I feel like I end up telling you this a lot when you post these 'I don't understand other people' threads), is that you need to climb out of your shoes and think about what it's like in someone else's for a bit. We don't know this kid. We shouldn't try to judge based on a few lines in chat.
On topic: 37 is just a number, yes. But it's a number which takes quite a bit of time to achieve, at least from what I've seen. It probably doesn't take quite as long as it usually takes me, as my approach to levelling isn't very optimised (by choice), but I can't imagine it would take such a short amount of time that a person would learn precisely ZIP about the game. And, like I said, even if a person learns nothing, wouldn't the option to just go back to the Architect and keep doing what he's doing be open? I mean we talk about that guy like he popped into existence at level 37 and has no "roots" to go back to.
I didn't mean to take pot shots at the Architect, because I simply don't buy into the scare tactics of Architect dissenters, quoting hordes of people who got powerlevelled to 50 without ever pressing a button and suddenly not knowing anything at all. I apologise if that comes off as AE doom. It isn't intended to be. All I said that IF this really were Architect doom, then I really SHOULD advice this player to just start over and go up the hard way. Something tells me that kind of advice would not be well received by just about any person who ever lived.
Here's a little background story so that you can understand what bugs me. I see a lot of beggars in real life. My city seems to be full of 'em. I make it a point to spare a coin or two for them whenever I see them. The problem is that they're always there, always the same people always in the same places, and they keep trying to guilt me into handing out more every day. There is a certain critical point after which I lose my sympathy for this poor, unfortunate person and begin seeing him like a toll gate, specifically since they always pick locations where you can't just walk around them. I can see helping out once, twice a few times.
I pass by there every day on my way to work, and then again on my way home, and you can call me heartless, but I don't appreciate being guilted in "please help me" every time I pass by like I'm paying homeless tax. Maybe these people really are unfortunate and have no means of survival. They probably are, despite so many cynics claiming these are some kind of industrialist beggars who run a business and make amazing amounts of money. That's just pure nonsense. But I'm not running a charity, and I'm not exactly overflowing with money. I help people as an exception, not as part of my day-to-day work. I'm not enough of an altruist to feel like I should.
This is what bugged me here. I'm not a nice enough person to operate from the standpoint that I should help anyone who asks at any time for any reason. If a person wants my help, I expect to be convinced that I should help. I don't really need over-elaborate propositions, but I do expect the person to have an actual argument as to why I should help, rather than relying on just "the magic word" as the sole driving force.
Maybe that makes me a jerk to say it, I won't deny it if it does, but that's how I treat the situations when I need to ask, beg, plead and so forth. I don't feel other people should help me just for my saying please. I make an effort to convince them that I really do need the help and that it probably won't be that much of a problem for them to give it. I've asked for Inf, even from strangers. I've also asked for favours, like someone going out of their way just to help me with an EB fight, provide a mentor, help simu-click an objective or just generally help me out. The key, as with most things, is communication and attitude. I don't appreciate an attitude that expects me to help, because that is no longer an act of kindness but rather a service, and I don't appreciate people not being arsed to communicate their request in a respectable manner. And whatever we may say about the complexity level of the game and how easy it is to grasp, forming complete sentences really shouldn't be permitted to be THAT much of a hurdle.
Maybe I was wrong and over-rude. I probably was. I could have been nicer in how I phrased things, but I guarantee you I would not have "given money" just because someone said please. You chastise me for saying I don't "get" other people and seem to believe I could just put myself in their shoes and do. I can't. Maybe I'm dumb, maybe I'm simple, maybe I'm egocentric. I don't know. The point is that I try to put myself in others' places and I still can't seem to understand what would possess them to act the way they do. Obviously, I don't understand them well enough if I reach this conclusion. Hence, I don't "get" them and would, indeed, very much appreciate an explanation that gives reason behind such behaviour, and an explanation more than "just because," to add.
Let me put it in a single sentence - do you honestly believe that someone could get to level 37 doing ANYTHING and yet not have the activity he was doing to earn "stuff" from? Because if you do and you can convince me, then I have no leg to stand on. -
Quote:Um... You can't play all of your characters all of the time, so it's rewarding you no matter what you do. It's a matter of how you view it. If you view it as a goal to work for, then you might feel compelled to not play a character. I see it as compensation for not being able to play at the moment. I mean, one way or the other I'll have times when I am unable to play due to the need for sleep, work and other leisurely activities. At those time, I am being rewarded for being subscribed to the game. I'm gonna' have those moments one way or the other. I might as well.Ultimo's got it exactly right. Day Jobs are rewarding you for not playing your characters. It doesn't matter how you sugarcoat it, that is literally exactly how they work.
It's like they say - if you were gonna' do something anyway, you might as well get paid for it. -
We went one round about this already. It's a question of preference and perception. I appreciate that you dislike being yo-yoed, but I don't find it a big deal and even rather enjoy it from time to time. Much better than Unai's zillions of identical missions on the same 5 instances. They're all close by at Portal Corp, but that doesn't prevent them from sucking like the vacuum of space.
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Quote:I'm really not going off a belief that everyone should know everything. I didn't always know everything. But at level 37, I knew enough to at least figure out what to do and where to go. Sure, the post-30 enhancement stores were well hidden back then and I DID have to ask about them (they weren't on the paper map like those in all the other zones). I mean I'm not a genius, obviously, but by level 37 I'd well and truly figured out what went where and where to find the things I needed, and that's with barely anything being actually shown on the map. I'm sorry if it sounds like "back in my day," but I had to find the stores without map markers whatsoever, and I still managed to find them every time.As for Sam's situation, I can definitely say that it is possible for someone who is level 37 to be considered "new" You have to really really take yourself out of your own "Played this game for 5years Know What to Do" headspace for a bit when dealing with these people Sam.
The chat system isn't intuitive. He may have been sending invites because he only knew how to use Local and Team, or had been yelled at for using Broadcast before. He could be a slow typer. He could flat out not know where to go and what to do at his level. The layout of the zones and how to progress has been imprinted on us over the course of years. We know what's best to buy and what is a waste of money. Someone new doesn't He could have no idea what to do with his salvage or recipes or what enhancers he should be using.
At level 10, obviously that's a new player. At level 20, I can kind of see that. At level 30, that's a bit of a stretch, but this guy was almost level 40. I really don't see how someone can make it through 37 levels and not pick up on how contacts work, where to go or how to get stuff for himself. Even if he levelled up on NOTHING but the Architect, he'd at least know there's the Architect to go earn stuff in and get his enhancements that way. Hell, SOs are easier to get with tickets than they are with money.
And, frankly, if this really WAS one of these mythical "AE Babies," then he very well SHOULD find that being power-levelled to the high levels without any concept of how to play the game is a bad thing and puts you in a position where you don't know what to do, don't know where to go and don't have enough resources to support yourself. New players SHOULDN'T be powerlevelling to the late game before they are comfortable with the controls and contacts structure, or at least without some means of supporting themselves.
Basically, if this were a level one newbie or a level 5 accidentally stuck in Independence Port, I wouldn't have questioned it. But it wasn't. It was a character who was over 3/4 of the way through the game and should have been able to look after himself BETTER than I can look after myself, let alone than I can look after him. I don't care how new a player is. A level 37 character is not a new player.
Fly off the handle? I told him to go kill stuff and earn his money that way. Unless he has spectacularly expensive tastes, even zero knowledge of the economy is going to give him enough money to kit himself with SOs. It's not rocket science. You go out and kill things. Anything will do. Any type of enemy from any mission anywhere of the appropriate level, and I cannot believe a player with a level 37 character will not have grasped the concept of con colours.Quote:Does that mean he asked you for help in the best way? No. Does that mean you had the right to fly off the handle because he wasn't functioning at the level you expected? Also No.
If this really was a brand new character with zero knowledge of anything in the game and only beggary as a sole hope, then the best thing I could have done for him was to suggest he delete the character and start over and this time pay attention to the game and learn as he goes. If this really was a so-called "AE Baby," then that, really, is the only solution. City of Heroes is not a simple game, and learning its entire intricacy all at the same time right as you start the game at nearly the end just isn't something I'd wish on anyone but the most hard core. And if he has to go beg for handouts, I wouldn't call him hard core.
I honestly can't imagine a level 37 character belonging to a brand new player, however, not unless I buy into the stories of day-one newbies being powerlevelled to 40 or 50 or the stories of people buying accounts with high-level characters on them. -
Quote:Granted, it's relative, and I can't really argue with how things feel. But I've timed it.these things are, as always, relative.
I consider my 15 minute commute to work short.
I would consider a 15 minute trip in CoH to be a virtual equivalent to the Trail of Tears.
In the context of the game a multi-zone jaunt is a 'long time' however many minutes of real-world time it takes.
Once upon a time I was asked to log in my level 50 Scrapper and join a team of old friends. He turned out to be about mid-way into the Storm Palace. Just to be a fool and conduct a thought experiment, I decided to travel all the way back on foot without dropping off the islands (which would have shortened my trip back to the return Horta Vines).
I joined the team and found out that the mission was located in Perez Park. For those keeping score, that's Storm Palace -> Chantry -> Cascades Archipelago (or whatever) -> Firebase Zulu -> Peregrine Island -> Talso Island -> Steel Canyon -> Perez Park and the mission turned out to be directly across from where I entered the zone. All told, and while chatting along the way, too, it took me shy under 10 minutes. That was in a time without teleporters of any kind, and indeed without Pocket D. We may have had the Paragon Dance Party, or we may not have. I don't remember. Essentially, my only choice was to walk.
This is, as far as I can imagine, the LONGEST trip the whole game has to offer without rethreading zones. And even that was not 10 minutes long then. I have to say, if I can cross the entire CoH universe in under 10 minutes, no travel time can be long in my eyes. -
Quote:It always bugs me when I see people talk about a "graphics update." People, the engine is FAT as it is. City of Heroes is already 5 years old technically and over 7 years old in practice. It looks worse than many of the games currently out, and yet manages to run WORSE than almost all of them. Last I checked, the game didn't support SLI setups, any processor over dual core and has a bunch of other limitations, as well. Simply increasing the graphics requirements on a dated engine that's just as likely to just seize up completely is not a good idea, specifically since I don't believe a marked improvement in detail quality will be worth the cost of admission.One can certainly hope. If they included a graphics update for this game, it would pretty much be the last thing checked off on a "wouldn't it be nice if" wish list I made a long time ago... They've already fulfilled all wishes (including power customization) up to now... This is last on the list! :P
"The One"
Hell, City of Villains, where the art team went berserk, STILL lags my machine occasionally, and I've upgraded it several times since. The game slowly went from blatantly unplayable to pretty slow to just about decent.
Right now, we don't need better graphics and more details. We need whatever kinks are even realistic to be ironed out of the engine so the game can run better on existing hardware. City of Heroes and City of Villains actually have a lot of graphic delight to give, if not for the fact that many people have to shut down so much of it or lag down.
I wouldn't count on Going Rogue increasing minimum requirements. If anything, I hope it makes them more realistic. -
Quote:The Glowing Eyes face still exists exactly as it was back in the day, and it has a special pattern that lets you colour the eyes only. It's somewhere in the Supernatrual section of the faces category. Shouldn't that work?I too have a very early character with a look that simply doesn't exist in the tailor anymore. Specifically the Glowing Eyes, that face has been changed (for the worse imo) since the original. I went in several months ago to update something, and found that trying to do anything other than hit the "Back" button screwed everything up. Reset didn't work.
Character is a Fire/Storm Controller, but recoloring her fire for her first slot simply isn't an option. There's nothing that can be done about this really, it is how it is. -
Quote:Oh, boy... You should have handed him a Good Luck inspiration and hoped he'd get the subtlety of the implication"Can u spare inf?"
(Too busy to care, hand them 2,000,000).
"Not enuff"
'That will buy you single origins at leel 25, enjoy."
"I need mracle +recov"
'Yep, you sure do need a miracle, good luck there!'
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Quote:Apologies for removing your pics, but I don't like making ginormous quotes.i was thinking a melee-ranged type of class with meleeish ranged weapons like a
sythe:
or a lance:
Some time ago I had an idea for (and suggested) a slashing ploearm set which relied on keeping momentum of the weapon to increase its speed. What I had in mind was that each attack had a specific windup animation that first went into this swinging stance, and then each animation played in this stance would execute without the shift to this state. However, if you allowed yourself to drop out of this stance, you'd return back to normal and then the next attack would have to wind up again.
The idea behind the set was to create a style that relied on constant attacks and unceasing spinning of this bladed weapon to ensure maximum effectiveness, whereas the usual melee set would fight more in fits and stops. Thanks to packet loss and high ping times, I've seen how animations playing so late that the next animation over intrrupts and I know it looks at least good enough to be really cool with some work done specifically to it. The idea, as well, was to create a combat style that did NOT return to the default combat pose unless you lingered.
However, that is not a new AT, but rather a new powerset for melee ATs. -
Quote:Worst part for me is I'm not playing dumb when these things drag our. I don't know, maybe I AM dumb, or maybe I'm just used to communication with a LOT more concentrated and potent information flow, but when I speak with someone who only uses half-words in sentence fragments with not context for me to fill the gaps, I feel like I literally don't speak English. Granted, this isn't my primary language, but I like to think I'm proficient enough to not meet with situations where I just don't understand what people are saying.What's really fun is when I'm bored and I drag it out by playing dumb. I'll waste a good 30 minutes of their day and frustrate them till I can hear their braincell pop from here.
Leave it to Internet slang and an over-active effort-saving campaign to prove me wrong. -
One thing I've always wanted to see was an Assault/Defence character who could combine some ranged and some melee abilities, yet still not be considered a squishy. Sort of like a tougher Dominator but without the control. I even went as far as to think up an inherent that boosted damage (which didn't work) or defence based on what abilities you used, so fighting in melee would boost your ranged abilities and fighting at range would boost your ranged abilities, creating a playstyle that encouraged moving around more.
Another thing I'd like to see is somewhat of a reverse Mastermind, a Melee/Summon AT. I'd actually cap that at only one pet summoned, with the rest of the set's abilities having to do with upgrading and helping that pet out, while you focus on actual combat. Come to think of it, that might merit some kind of melee/defence primary to the summon secondary. Basically, it's a "pet class" that focuses on leading the battle and taking an active role with the pet providing support, vs. the Mastermind approach, which is pets first, you hang back and support.
I'm hoping Going Rogue will bring us some new ATs. -
Quote:But again - can we really count a level 37 player as being "new?" I mean, I've heard the stories, but it's still difficult for me to accept that.Well, I give the beggers the benefit of the doubt by assuming that they're new to the game and still have a long way to go before learning how to earn their inf proper. Players who've asked me for inf in the past usually respond gracefully when I refuse to give them some, interestingly enough.
It's always good to stay positive and practice some tolerance. Replying with a "Go away you dirty begger" certainly isn't necessary when dealing with them. -
You know, it's entirely possible for something to be serious AND funny without breaking character in the slightest.
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Quote:You know, thinking back on it, I think that's what bugs me the most. I've tried speaking with people like that. Oh, Lord, have I tried! I even gave my all to try to explain to a 7-year-old how to type /stuck and that I did not have Teleport. The fact of the matter, though, is that I don't feel like playing charades and 20-questions with random strangers demanding money just so that I can glean a bit of context and coax them into forming a complete sentence.I really hate that. As I used to tell the preschoolers I worked with, "Use your words." I shouldn't still have to tell you that when you're 14, 26, or 43 years old.
Seriously, sometimes when I speak with these people, I feel like I don't speak English. I can't understand half the things they say, and the other half that I do understand I can't parse any meaning out of. They speak about context which they assume I will assume. I don't, I don't get it, I ask, they don't know what I'm not getting, I don't know what I'm not getting and it becomes a lengthy, laborious task. As of late, I've opted to be curt with these kinds of people and end these dialogues before I get bogged down in another "Oh, so when you said 'rez' you actually meant 'resistance,' not that you wanted to resurrect me, and that you actually had a buff that gave resistance that you wanted to give me. OK, now I understand." How the

am I suppose to glean all of that from "rez?"
Back on topic, this is what the case was this time. I knew from the moment I saw this guy's name and mannerisms that speaking with him would be like solving a puzzle. I wanna' help people, I really do, but hot dang! Put some effort in it, people! Don't make me do all the work! Trust me, when someone initiates communication that THEY ACTIVELY LEAD, I will gladly participate and cooperate with anything they need. But landing next to me and demanding that I not only provide a handout, but also take on the initiative is just lame.
Take it from me - communicate. There is almost no case in which better communication will not produce at least SOME improvement in outcome, and many, many cases where it will be absolutely pivotal to any positive outcome at all. -
Given how cavalier they are about causing evil and mischief and how much they enjoy the suffering, I would say that is a conscious choice. You can't feign inescapable fate if you delight in fulfilling it to its fullest.
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Quote:It was funny the first time around, but it grates really, really quickly. Like all gags, it's amusing when you see it once, but I got the game looking for a cool fighter, and instead got an unashamed caricature. That sort of thing just grates too quickly, especially when you consider that Dragonica is a horrible, terrible grind on the order of Lineage 2, that just doesn't hold water. If the game were COOL and entertaining to look at for days on end, I might feel differently, but this is like a Simpsons cartoon. It's admittedly pretty funny the first time around, but very soon I find myself wanting something different.Seriously, Sam- I know you're an old codger, but how can you not like this? Thats like seven kinds of awesome!
Personally, I'm a lot more forgiving of games that start out as parodies, comedies or just wacky and zany. At least with them, you know what you're getting into. But getting into a game that looks and feels serious and discusses a lot of quite profound themes, it is blatantly out of place to have joke characters, much less recurring joke characters. For instance, Becky the Tarantula Queen I accept. In fact, I laughed my *** off at her the first time I saw her. Even Fiusionette was funny the first time around. But it just keeps on going and going and going, like I accidentally walked into the set of Tripping the Rift.
Look, I'm generally not a hateful person. I don't dream dreams of seeing annoying characters die. But I gotta' tell you, sometimes I wish someone would out-and-out get KILLED if for no reason other than so the couple of comic relief idiots would take the GOD DAMN FATE OF THE WORLD a little more seriously. In that regard, the fate of Lt. Tendaji is a VERY powerful moment, as is WMD's reaction to it. I guess amid all the jokes and cliches, there can still be a bit of good storytelling.
Who knows, maybe I am clinically depressed. I'll have to have that checked out at some point. But, basically, I laugh at things that feel real and natural, even if I KNOW they aren't. For instance, I laughed a LOT more at Vernon losing a page of his grand master plan because it slipped out of his notebook, ridiculous as that may sound, than I did at all the lame attempts to make him over-the-top. It's just so much more clever than typing out JAHAHAHAHA! -
I'm not sure if I'm reading this the same way as it was intended, but to me it's all a matter of how you ask. I like helping people when I can, but I despise other people expecting such help for granted. "Ya hafsta team with me/give me money/help me kill stuff/give me exposition!" I've seen a lot of people who demand things like this, though admittedly never in such straight text.
And, really, what has happened to the game if a level 37 player counts as new? And why hit up a character that much lower level? Why not hit up one of the 50s in Atlas Park, or just pick someone off Team Search? Why speak in Local and not tells? If I'd been just a second faster on my feet, I'd never have even seen his "wait."
I don't know, maybe I'm too badly adapted to Internet communication, but lacking complete sentences, any kind of context and any kind of obvious reasoning, how am I suppose to sympathise with these people? I mean, here I am sitting down and pondering this over and over, and I still can't quite comprehend it. How was I suppose to parse that in real time? Maybe I'm just slow, I don't know. -
Here's a quick and easy one:
Rikti Headman Gunman soldiers have an attack called Rikti Rifle. The effect of this power is not synced up with the animation. The plasma blast fires too early. The animation looks like the Gunman takes aim, charges the weapon for a second and THEN fires. The plasma blast, however, fires from his rifle right at the start of the animation right as he's taking aim, leaving him emoting a rifle recoil at the end for nothing. -
Heck, I'd probably have given it away if the guy hadn't come off like a moocher. I don't exactly have a lot on this one - barely 9 million and I know I'll blow all of that off pretty soon. But just saying the word "please" does not immediately make every wish convincing. If he'd approached me as a person and tried to explain his plight, I'd have probably helped without a second thought.
But running up to a stranger and greeting them with "please give me money" does not warm my heart. -
Now here's something that I hadn't had happen to me before, and always thought it was an urban legend, like all those people with four travel powers or the mythical people who kick you off teams when your Defender isn't an Empath. But this was real.
I'm talking, of course, about the inarticulate beggar. Here's how it went on.
I'd just gotten my level 30 costume mission to defeat 30 Crey, when I left Icon. Predictably, a couple of Crey Security Guards came rushing in to fight me. Easy fight for a level 30 Scrapper, generally, but this time I get hit with a blind invite mid-fight. I reject it with lighting speed, just in time for... I don't remember, I think it was either fire blasts or electrical blasts to hit my enemies. I turn around to see this level 37... I think it was a Blaster, "helping" me. Mid-fight I get another blind invite, then at the end of the fight I get another still.
Annoyed at the thought that this is probably one more case of a person thinking that kill-stealing from me and inviting me to a team is a good way to make friends, I opt to not be an *** and just jump off. This is when, in local, he calls for me to stop, and the following conversation takes place.
Him: wait
Me: I'm not interested in teaming.
Him: please give me money
Him: please
Him: i need it
Me: "Please give me money?" What do you take me for? You can't just go around asking people like that.
Him: o srry
Me: You're level 37. Just kill stiff.
Me: Be faster than begging anyway.
Him: were
Then I left him standing on the roof of Independence Port's Icon. A couple of minute later, I got another blind invite from him, though I don't believe he followed me. And... That just boggled my mind. How is that even possible? OK, I was more than a bit of a jerk, granted, but I don't appreciate being told "please give me money" completely out of the blue by a character 7 LEVELS above me. Oh, he needs it. I need it, too! I'll be looking to get Inventions in a few levels, and those aren't exactly cheap.
And it wouldn't bug me so much if this were a reasonable request I could relate to. I know better than anybody that sometimes you just run short and it sucks to not have enough. But "please give me money" is the lowest form of begging there is. If he'd explained what he needed the money for, maybe I'd have been a bit more open. I mean, if I know he won't spend it on booze and women or something. And this wasn't exactly a bum. This was a high-level player. And he wasn't hitting up some filthy rich 50. He was begging a level 30 character. It's like that sketch in History of the world where two beggars keep begging the noblemen, moving from one to the next, until they start begging from each other.
This just amazes me. It's not about the money, or even about the begging. I just cannot wrap my head around how someone can approach me and be desperate enough to beg, yet not desperate enough to put together a full sentence to ask for it.
"please give me money..." Now I've heard everything. -
Quote:I don't know what City of Heroes was ideally supposed to be, but what came out was a good game that didn't end up TOO close to comic books either in thematic or gameplay. To me, that is a good thing, because I was never a comic book fan. The chosen thematic of the game was a little more sci-fi, a little more fantasy and a little more action movie. Yes, I know that comic books can be these things and more, as they encompass a very wide selection of themes, but...I'm not sure what you mean about Champion not offering the scope of character backstory that CoH can.
But Champions Online IS a comic book game. It has all the camp, all the corn and all the disappointment that drove me away from comic books when I was a kid, right down to the "Freem!" and "Bamf!" visual sounds when enemies charge up for big attacks. Whether that's the game's fault or the intellectual property's fault I can't say, but the game is a cheesy representation of VERY old-fashioned comic books. I mean, "Mr. Zombie?" Seriously? Someone must have been up all night thinking up THAT pile of blandness. And the whole game is like that.
It's true - just like in City of Heroes, I can make everything I want in Champions Online because the universe looks like it can take it. I'm not sure if it has as much precedent for the full spectrum of weirdness as City of Heroes does, but finding that out would require paying money for it, something I'm not interested in doing at this point in time. The point, though, is that even though I can make-pretend any hero (but not villain?) I want, the world itself just doesn't seem to be as diverse, as modern or as... Well, as serious as what we have here.
Of all the games I have ever played, City of Heroes is the only one where everything seems to make sense. -
Well, I know one of the reasons I stopped playing Dragonica (aside from it being a crappy game) was that it was most decidedly comedic. At first this was clever things, like wolves reacting to hits by swinging their jaw and bulging their eyes, and occasionally you'd hit someone so hard they'd fly towards the camera and shatter your screen. But then I started getting into weirdness, like a hammer as big as the character with "10T" written on the side, wizards wearing cat head helmets, Baaad Sheep with a Mr. T mohawk and lots jewellery, raccoons with toupees...
And then the final straw was a friend of mine who got his second profession. It unlocked a buff that turned him into a giant, bow-wielding chicken, fired off a book that stunned people by slamming them over the head with the hard cover repeatedly, and was eventually looking at a single shot that fired a huge, oversized missile not too unlike the Patriot Arrow from Robin Hood: The Men In Tights.
At this point, he was fighting giant pirate sharks with Victorian era white wigs and captain's jackets, fighting sea stars that came in three variants: Starry Lala, Starry Lulu and Starry Lolo and trotting around a beach that could have been lifted straight off the old Sega MegaDrive Sonic the Hedgehog games.
And all of this in a game that is entirely comprised of chibi characters. You know, tiny body, clumped-up proportions, giant head and tinly little arms and legs. Obviously that was the game's preferred style, but for me, all that did was grate and grate until I just gave up. I started the game fighting tree stumps and sheep, for cryin' out loud! -
That puts these powers at a significant disadvantage in relation to all the travel powers which can, and often should be used indoors. There are many tight spots in instanced maps, yes, but there are also plenty of gigantic open chambers where travel powers really benefit you. Not being useful there is crippling.
Then there's the other problem with these pools every time they are suggested - lack of an actual combat power. Every one of the current travel pools has one. Flight has Hover, Leaping has Combat Jumping, Speed has Hasten and Teleport has Teleport Foe. Because travel powers are intended to be used only for travelling, smaller, more low-profile versions of them are typically available to allow players to retain the travel effect while in combat.
You are also ignoring the fact that most of the current travel pools also have an attack in them. Flight has Air Superiority, Leaping has Jump Kick and Speed has Flurry. Yet whenever "Vehicles" pools are suggested, it's always a collection of vehicles to travel in, never any real utility.
I've long since become convinced that IF we get vehicles in City of Heroes, it won't be via a pool power, but rather a whole separate game system entirely. An argument can be made that nothing you don't carry on you can be viewed as your direct super power, so vehicles ought to be treated as possessions, rather than powers. And perhaps not the only possessions, either. If we ever get personal apartments/lairs/bases which aren't hamstrung by the need of large-scale group participation and needless rent, we could have an entire system for these kinds of possessions not necessarily limited to just vehicles.
