Samuel_Tow

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  1. Samuel_Tow

    CoH vs. HL2?

    Quote:
    Originally Posted by Alasdair View Post
    For me, a much stronger tie between HL2 and CoV became apparent as soon as I ventured into Mercy Island. The sleek, almost alien, Arachnos fortifications imposed on the aging architecture immediately put me in mind of the Combine's assimilation of 'City 17.'

    And surely I wasn't the only one to think of a certain crowbar-wielding scientist when they saw Dr. Aeon for the first time?

    In any case, most of these similarities are superficial. The Council/Arachnos and the Combine have much more fundamental qualities that set them apart. All are excellently conceived (though Arachnos is best ^___^.)
    I've been calling the Arachnos black metal forts "Combine architecture" since the day the game launched. I went into CoV shortly after replaying Half-Life 2, and was immediately struck by the Combine citadel I was dropped in the middle of as I went out of Breakout.

    I wouldn't say the Combine are similar to the Council. The "Galactic Alliance that small minds call the 'Combine'" is an organisation of extra-dimensional aliens who took over the Earth, enslaved humanity and use our own people as puppet soldiers. The Council, by comparison, is a purely human organisation led by an old man who became allies with space aliens and have only a handful of modified humans to serve as reinforcements for their largely purely human or enhanced human soldiers.

    If anything, the Combine are a lot more similar to the Rikti than they are to the Council.
  2. Quote:
    Originally Posted by Neg_rogue View Post
    I'll have a look at it. Usually if I'm starting a team I'll do a combo of broadcast + search the zone I'm in and individually send tells to people to see if they want to team, but already in your guide I'm getting the impression it's better to look for people in all zones for your level range...
    Forget Broadcast altogether. That is by far the WORST way to find teams (short of doing nothing at all). Set your LFT flag and use Search to pull people from your entire level range regardless of where they are. Ask even people in missions. Occasionally, think about asking people lower level than you that you can SK. Give it another week and the Super SK feature will be in the game, where everyone will be auto-SKd/EXd to the mission level and you'll be able to pick from everything up to your level eange +5.
  3. Quote:
    Originally Posted by Bill Z Bubba View Post
    I've been watching numbers all weekend. Once upon a time it was common for me to see 400-500 villains logged in on a Friday night. This meant that therre were 800-1000 heroes logged in for a total Pinnacle login of 1200-1500.

    Last night I saw the total was under 300.

    All servers green.

    Is this proof that nerfs drew people away?

    Of course not. I-16 is on test. Lots of people ARE checking out CO. Satan knows that when Mechwarrior goes live I'll be disappearing again.

    Are the servers ghost towns right now? Comparatively, yes. Is now a stupid time to be checking population levels? Of course it is. Let's check again two weeks after I-16's go live.
    There is truth to this. I have to agree that we lose people and we gain people, and undoubtedly we lose people of mountains out of a mole hill. How people can cite that as THE reason we're losing people as opposed to basic attrition, other games, Test server absences and all the other possible reasons I will never know, but I guess when someone is bothered by someone, it's natural to extend that to others not content and assert their discontent is caused by the same thing.

    And I am SICK AND TIRED of listening about ghost towns. The servers are not ghost towns, and I'm on Pinnacle right now. Let's stop with the exaggerations. That is, by the way, in agreement with you, Bubba.
  4. Quote:
    Originally Posted by Gr33n View Post
    Fact is the majority of players I see/know farm. For different reasons and at different times. Its a very large piece of the player base. The people you seem to be caving into might not think so... but when the subs start falling like pouring rain, you will see that your development time would have been better spent in other areas.
    Ah, we have another one of these imaginary facts. Guess what, Mr. Doom. NONE of the people I see and know farm, nor have they ever, and all of them, in one way or another, have quite convincing reasons why they don't. Unless you want to quote actual statistics about how many farm and how many do not, then kindly AVOID inventing facts out of pure fiction.

    And besides, suggesting that farming be viewed as a feature of the game and designed around is absurd in the extreme. Whether or not many people do something is in no way a measuring stick about how good for the game that thing is.

    And I don't even agree with the Freakshow experience reduction! But, like I've said before, if one frankly insignificant (albeit overzealous) change is enough to make people quit in droves... Let me just say there are deeper problems than Freakshow farms.

    And, you know what? Before the Architect, there was farming, yes. That has always been there. But before the architect, this subculture of audacious farmers who DEMAND the game be made such that they can far as much as they like didn't exist. People kept things to themselves, their friends and a closed circle of other people. A lot of these farms were ignored because, while there WERE people farming away, it was never a wide-spread epidemic like it is now. History has shown, time and again, that changes targeted against powerlevelling, farming and so forth don't really happen until these things become glaringly obvious and a major factor.

    Guess what the Architect did.
  5. Quote:
    Originally Posted by Prof_Backfire View Post
    The Golden Age costume that appears in the trailer was pretty cool.

    His WW2 costume actually had a full helmet and wasn't bad either.

    That said, I don't mind his half-helmet. It makes him a little different from other superheroes, I think, and hints his Greek Mythology origins.
    It'd hit at his Greek Mythology origins a lot better if it had a Greek hoplite HELMET, rather than a Greek hoplite replica Halloween mask. Seriously, I could forgive the gaudy tights if his head wasn't as absurd, but that mask is just... Ugh!
  6. Quote:
    Originally Posted by Luminara View Post
    I don't give them a chance to use it once. I either mez them (every build in this game has the option to acquire at least one status effect, either from the primary or the secondary) or I just save my "heavy hitter" to use after I've taken them down to a point where it will defeat them without giving them a chance to DP.
    Really? What mez, then, does a Broadsword/Shield Defence Scrapper get? Or a Katana/Super Reflexes Scrapper? Or a Fire/Fire Scrapper? Or, for that matter, a Fire/Fire Blaster?

    Sorry, I don't mean to be a jerk, but this is taking me back to the days when arguments were continuously being made how running bosses were the best thing ever because EVERYONE had access to a slow or a hold.
  7. Quote:
    Originally Posted by Serevus View Post
    P.P.S: I don't know. Maybe after almost four years, I've just run myself completely dry on 'natural' outfit ideas. I seem to have all sorts of dresses and suits and shirt/pants pairings in all sorts of combinations already; some of which have begun to resemble one another in all ways but colour. Maybe I should throw some of those out for ideas? I really do appreciate all the help, here, too. I'm just not really being 'struck' yet by anything in particular I suppose.
    Which is why I've been trying to get you to branch out a little for years Really, the costume editor is good for a lot of things, and you've seen my plethora of weird designs and inhuman characters. I understand your like for natural outfits, but in a game that offers everything from alien robots to ninja wizard zombies (which isn't as absurd as it sounds), there's a whole other world of opportunities. Like... Male characters

    Either way, I really like your final design. On this one, I wouldn't change the gloves and boots to orange. You already have enough brightness and sunset themes in the rest of the costume, and so the black boots and gloves provide a very good contrast to the whole design. I don't know if they "should" match the dress or not, but in this case I believe they're better off not matching. I'd still be interested to see how they look with pure black bats, though.

    As for the Bridal skirt feeling odd if you're not colouring it, I have to mention something on the subject. I, myself, always used to feel that if an object can take multiple colours, it should be multi-coloured because it adds detail. I have since changed my mind, however, because sometimes too much detail is detrimental to the costume, and always trying to fit patterns and colours and extras everywhere can do more harm than good. As such, I make it a point to occasionally stand back and wonder if abolishing these little details altogether and splitting the colour in larger sections won't be better. Oftentimes it is, as simpler designs have a power all of their own.
  8. Quote:
    Originally Posted by Folonius View Post
    The only farce here is assuming that ignoring something is doing nothing. They choose to leave something in the game that, if taken out at a later date, will effect people when it's removed. You say they WILL attempt to fix it, but obviously they didn't. In ignoring it, they allowed people to perceive that it is acceptable. Taking something away that a large group of players, and many of those players with multiple accounts, use is shooting yourself in the foot.
    In essence, what you have here is bad player perception in that if something hasn't been changed it must therefore be intended to be this way, when it is quite highly obvious to anyone who stops to think about it that it is either a very serious loophole, or the developers are morons for having designed something to be so exploitable. Because this is gameplay that is within the rules in a very technical sense, it doesn't mean it is intended. And you can't fault the development team for not fixing all such problems that ever existed instantly, because it comes down to resources. You can't fix everything, and some things don't even have a readily available fix to begin with.

    This is Smoke Grenade all over again. You say "It's been like this so they should have changed it in another way." and I say "I saw this coming a mile away and I'm not in the least bit surprised it happened." In case you haven't notices, problems get fixed only when they become real problems. The potential for people to exploit the system within the rules isn't as pressing of a problem when people aren't actually exploiting it, but when they start to exploit it en masse, a fix becomes required. Bridging and powerlevelling have always been present, but they have never been so omni-present as they are now, hence why a fix for them now is higher priority than a fix for it was than.

    [/quote]I base my evidence off of the quantity of players that farm and powerlevel. Are you suggesting this doesn't occur? Not everyone that farms or powerlevels are going to leave obviously. I'm sure they will even find new ways to accomplish this. There will, however, be a number of people who will always feel that it's just not worth it, and quit. What is opinion is the size of the people who leave. So until they actually leave, yes it's opinion. But I base my opinions off sound facts. A large population of Co* farm. They are now nerfing farming. Combine that with the multiple, albeit ridcuolous "AE is ruining the game" threads, and you have alot of unhappy people.[/quote]

    You base your opinion and your evidence on anecdotes and you claim them to be facts. This is a fallacy. If you want to cite the "quantity" of players who farm and would leave if they couldn't, then I'd expect you to have some hard data. If you don't, it's anecdotal evidence. Anecdotal evidence, in fact, that contradicts mine completely. I've not noticed a lot of people farming, nor have seen many requests for farms. In fact, I got more invitations to farm teams in the I2-I4 days than I have ever gotten since the Architect launched. I've teamed with people and not had much trouble finding teams. Teams for regular TFs and just regular teams are constantly being formed in the global channels I am a member of. If you want to claim a quantity, you're going to have to get some actual evidence of what that quantity actually is, because it doesn't seem nearly as big to me as it does to you.

    Besides, the whole argument is absurd. A change was made and people will leave. That's not news. People leave over every change that is made to the game, even over something as simple as swapping how Thigh-High Boots look in the costume editor. People will leave, obviously. You can't really claim how many unless we see NC's quarterly report, and even then you can't claim why they left, what with Champions Online being the new MMO everyone wants to try. You base your argument on nothing more than anecdote and conjecture, rather than actual fact and evidence, and you are certainly not objective.

    Quote:
    Righteousness? Hardly. You take to seriously to playing games. Something gets changed, and there are people who like it, and people who don't. The idea is to make the change small enough so the people who don't like it don't mind as much. What you call Righteousness is actually Buisness Savy, of which NC is losing in respect to Co*.

    It's painfully obvious to see through the illusion they created in respect to farming in creating AE and saying, after data mining, that bridging hardly occurs. DUH
    You may need to recheck the meaning of the word "righteousness." Specifically "self-righteousness." If this were stated as merely an opinion, as "I think" or "I feel," I wouldn't have anything against it. Everyone is welcome to their opinions. But when you start manufacturing evidence to make yourself look justified and morally superior because you can see the truth behind the lies while we fools keep buying low-brow propaganda, that is the very definition of self-righteousness. You are inventing your own righteousness and based on it claiming the moral high ground, and that simply doesn't work on me, specifically since you have nothing to back it up but conjecture, supposition and, frankly, a fair bit of arrogance. Your is a malicious argument if ever I saw one, because you trade truth and opinion for manufactured fact to force your position true. At this point, you corrupt whatever truth there may have been in your statement to begin with.

    You are welcome to your opinion, and I might have even agreed with it if it weren't presented as the objective truth it quite clearly isn't.
  9. Quote:
    Originally Posted by Zombie Man View Post
    What's worse than wearing an ugly mask?
    Wearing TWO ugly masks.
    Maybe in another decade or two he'll start wearing a third.
    I gotta' agree with the zombie. Both his spandex mask and his shovelhead mask are ridiculous. Just one would have been enough to make him look silly, but he has two. Eh!

    I remember a thread from ages past, where someone asked "If you could be Statesman for a day, what would you do?" Of course, a lot of people gave stupid answers, like "I'd roll back ED!" "I'd make world PvP" and so forth, but those weren't interesting. The one I really liked was the answer "Get a helmet that covers my entire head."

    To me, his whole design is absurd. I mean, I know it's a throwback to the old age of spandex-clad super heroes where even women wore bald-head-like hair-concealing full masks and being dressed in the American flag was the best thing ever, but there has to be a way to achieve this without making his whole visage without making him both silly and campy. Showing hair might have helped, as was mentioned.

    But I still think the best thing I'll take back from this thread is the mask's true purpose - protecting him from extreme facepalming
  10. Quote:
    Originally Posted by Judgement_Dave View Post
    Pretty much how I see it - I never really understood some teams liking Freaks because they 'give double xp' - they gave effectively higher xp than normal, but not double when the extra effort of a second beatdown was considered.
    For a solid damage dealer, a resurrecting minion is two extra swings with no travel time. Resurrecting enemies also means more enemies per map without a very significant increase in time taken to complete. It's rare you'll see full-spawn resurrects, and that CAN drag things on significantly, but the occasional resser is still only a mild roadbump for a lot of extra experience.
  11. Quote:
    Originally Posted by Coldmed View Post
    just another example how the devs nerf things then in a year raise the xp to lvl faster good jobs!
    What the hell does that even mean? It's like one sentence was fired out of a cannon and smashed into another sentence, forming a sort of mangled mess. I can sort of parse some of it, but what is the overall meaning an intention behind this?
  12. Quote:
    Originally Posted by Folonius View Post
    Loopholes? Allowing someone to sk to a lvl 46, or have a lvl 30 join a lvl 35 team to increase potential reward or increased difficulty? Those aren't loopholes, it's playing a game how you want to play it. When large changes such as that are removed from the game, quite obvisouly, the people who played like that will leave.
    Your argument holds no substance. Because that's the way it has been is no argument that that's the way it should be. If the developers perceive it as a problem, they WILL attempt to fix it, or at the very least ignore it when planning future changes. Unless you're of the opinion that no problem is ever worth working towards solving unless a solution is guaranteed and absolute, this is simply empty, and that notion itself is a farce.

    Quote:
    Your correct, it was in Co* for years, and all those people who played for all those years, many veteran players I'm guessing, who played like that will soon realize that these changes are leading Co* down a long, dull, boring road.
    Statistics about "many veterans" made on the fly with nothing but sparse anecdotal evidence and biassed predictions for the future have no meaning in an argument, because anyone can invent these things to serve his purpose. As an example, if I were so inclined, I could claim that you are wrong and most veterans do not care anything about these changes, and are going to stay with the game until hell freezes over. And it'll be just as based in fiction.

    You want to preach doom. Go ahead. You have an agenda. That's fine. But please don't try to hide behind a this absurd mask of righteousness. Feel free to believe whatever you want to believe and share any opinions you feel like, but don't try to invent arguments to back them up.
  13. Wait, how does that make them scale? Did they make them lower than ordinary enemy groups? Because I agree, they don't deserve to award higher rewards, being that they don't have any real resistances and already award experience twice if killed twice. But I'm not sure I agree they should award LESS experience than other enemies, say the Council, who are practically pushovers for the most part, or the Sky Raiders, who are more annoying than difficult.
  14. Wo-hey! Sun, I love that costume design as a representation of the setting sun. It really has a very powerful theme when viewed in context. If I would go with anything, something of that nature would probably be it.

    Serevus, I know you like a busier look, but I have to say that you're overdoing it the amount of colours you're using. The latter version of the costume is just far too busy to my eyes. Your costume pieces are so very detailed and with four colours spread around the whole costume, it's just hugely distracting. I am sorry to say this, but I can't agree with that design at all.

    Personally, if it were me, I'd kill the purple altogether and replace it with black (or kill the black and replace it with purple). A pure black dress is quite stylish, and it does well enough representing the night. I'm not sure I'd have chosen a jacket at all, but since you want to keep it, I'd at least suggest going with the Butler variant. Or is that the butler variant?

    It also seems you picked the Bridal top, but not the Bridal skirt. How come? Those two mesh well together, even if you don't give them Bridal patterns, and I suspect they'd enhance the look of a black skirt/top combo. I'm actually not sure you really need that belt, either. Yes, it makes things look a little more detailed, but it both kills the flow of the top and bottom (which is already hampered by the top being largely hidden) and makes the costume a little more busy than I think it needs to be. Detail is cool, but sometimes it can cost you style.

    In fact, if you go with a black, belt-less dress, you can actually use the extended Bridal top, the one with the collar and chest net. That would give you a bit more of an over/under look by emphasising the to underneath the jacket. As they are right now, they feel like a zillion layers of the same suit, whereas if you can manage to visually differentiate top layers from bottom layer, it might actually click a little better.

    Just as a thought experiment, if you go with pure black boots and gloves (without the golden bats) and a black skirt/top combo and restrict your orange and gold to just the suit jacket, you may be able to create an interesting duality concept that's actually be easier to parse at a glance and seem a bit more stylish. If that isn't an option, might I suggest making the dress black and the boots/gloves combo in the same orange/gold colour scheme? That way you can go the other way and tie the whole costume but the dress together, and then let it serve as contrast and base.

    Basically, I'm operating off the standpoint that a costume ought to be detailed enough to be interesting, but not so detailed that it cannot be easily comprehended, because the eye tends to gloss over things that appear to be just an incomprehensible collection of colours. It is through defining shape and concepts visually that you get the eye to stop and the brain to think "Hold on! I think I know what this is. I need a closer look."
  15. Quote:
    Originally Posted by zachary_EU View Post
    Still nose is wrong shape. Its not about texture, its actual shape. If you are played Age of Conan, you know what I mean.

    edit. I mean sliders for nose curve or beak or different shapes.
    And if you actually look at the different faces, you'll note that the SHAPE of each face is unique to the face in question. The shapes of the noses ARE different, and different faces are not just texture swaps. Some may be, yes, but that's not true for all of them. Specifically, the one I mean IS of a very different shape.
  16. This is becoming absurd. People are talking about how the developers should treat farming and powerlevelling and suchforth, when the developers themselves have stated numerous times that these are practices they don't approve of. And now people expect them to design around them? Fat chance.

    Like the bug in the road, faming, powerlevelling, brifging and the whole enchelada are going to get stepped on by game development either intentionally or completely as a matter of course. It always amazes me how people can choose the bend the rules and then DEMAND that they have been slighted when the rules shift to deny them their loophole. You were never promised or guaranteed the ability to farm, powerlevel, mid, brifge or whatever. Even if it was tolerated, and even if it was tolerated for years, that doesn't mean anyone is under any obligation to support it.
  17. Quote:
    Originally Posted by zachary_EU View Post
    I think, we need different shaped noses. Once I tried to make black superhero, but there wasn't proper nose. Concave, flat, beaked, straight etc. It would give more personal appearance to our characters.
    Noses are part of the individual faces. If you want more noses, you're better off heading over to Jay's costume request thread and suggesting a few more faces that fit the bill.

    For what it's worth, there is at least one male face that seems to have been designed for a black man specifically, so you may be able to make do with that.
  18. It's not graphics lag, and that's usually what people are expecting to see. At certain points in the third mission, players often experience server-side lag, where their connection to the server is perfectly fine, the game runs smoothly, only commands coming from the server are very delayed. Enemies stand in place and don't act, you can't move, your powers recharge much slower, etc. I've seen this a few times, but it usually only ever lasts about 10 seconds, I suspect until we kill a few enemies or some such.

    This lag isn't there every time, however, and even when it's there, it lags for everything, the enemies included, so it's more annoying than dangerous.
  19. Well, levels in the Abandoned Sewers vary, but the Atlas Side is generally a couple of levels lower. The spawn sizes, however, are just as big, and yes, you're going to see a LOT of Chiefs down there. It's a trial zone with 8-man-slated spawns.

    I don't mind zones designed for team only play, but I would very much appreciate it if the game didn't send solo players in them unless they were just passing through.
  20. Right! Announcements went outside the forum bounding box, so I didn't see it. Thanks a bunch
  21. Here's a question: How do I copy my characters from Live to the Test server? There used to be a sticky explaining this, but it seems to have been sat on and killed. I used to have a link to it bookmarked, but I don't have access to my bookmarks at the moment. I found a page off google, but I'd rather not enter my user name and password in the first thing that a google search returns.

    So, any ideas?
  22. Quote:
    Originally Posted by Nethergoat View Post
    Finish mission, call Sheridan again.
    "hey, could you help out the Security Chief in Skyway?"
    Wow, I haven't helped out a security chief since I figured out running low level missions actually retarded your levelling speed!
    Off to Skyway, find the guy- defeat 40 rikti in sewers.
    sigh.
    Stealth let me zip by the giant spawns of Spawn and CoT and find some riki- lots of cheif soldiers (which aren't too bad, even with the ridiculous sm/lethal resists) and MENTALISTS, which are bad.
    I burn all my inspirations mowing two spawns, get careless and let a chief soldier get too close & it's hospital (and log off) time.
    By the way, there's a little trick you can do. If you go to Atlas Park and enter the Abandoned Sewers from there, you only have to go past around two-three spawns of level 36 Hydra before you run into fairly low-level Rikti, I think 36-37. They're still tough with two bosses per spawn, but at -1 to -2, not impossible.
  23. I've never been a fan of these kinds of popularity contests, largely because I rarely contribute anything more than idle banter and so never get elected.

    More seriously, though, if we go by reputation as a mechanic, that's a really bad measuring stick. The people with the most stars/green squares are usually the people who make good jokes and the people with the least are people daring to hold an unpopular opinion. It's simply not a fair way to judge.

    A thread of recognition, however, especially as mentioned, wouldn't be too bad. It's interesting who would get named a lot, though I suspect Arcanaville would rank pretty high on the list. Still, as long as it's done in good spirit, it should be interesting to see.
  24. Quote:
    Originally Posted by Lord_of_Time View Post
    Don't feel bad man. I've got millions of stories far more funnier and pathetic like that. How about the time I was on my level 31 empath/energy defender back in like I3 or I4 and a level 13 scrapper came up to me and sent a tell

    Quote:
    Lvl 13 Scrapper: powr lvl mi and go kill

    Me: Excuse me? Do I know you?

    Lvl 13 Scrapper: ****head go kill fer mi. you high levl

    Me: Okay not only do I not appreciate you using profanity at me but my friend I'm a level 31 empath/energy defender. I'd like to be able to SOLO myself (tongue in cheek).

    Lvl 13 Scrapper: u hgh lvel and can kil fast. pls powr lvl or boss angri at mi
    I quickly got the hell out of there and not only reported him for harassment but also logged off my toon period and went for a walk. I just had to clear my head and try and process how moronic the human race can be lol
    Ugh... I remember back in the day, around I4 or I5 or some such. I had a run-in with someone who was convinced I should powerlevel him, and wouldn't take no for an answer. He wasn't so much demanding or even begging as he was just insistent. "Come on!" "Oh, come one!" It's been years and I don't remember how that went, but I did not appreciate his sense of entitlement in believed I was supposed to just powerlevel him because that's what everyone did.

    Luckily, I haven't had many encounters like that.
  25. Quote:
    Originally Posted by Lemur Lad View Post
    I'm really not trying to chastise you about anything Sam. I just have a hard time seeing where you're coming from with a post like this. I do indeed sit here and try to put myself in your shoes for a bit and figure out why. It's just that the list of reasons I come up with more often reflect bad things than good. I don't know you, and I don't pretend to, but if I see a thread that looks like it could be:
    A) AE rant #45339
    B) a thread picking on the slow newb
    C) someone who has a real hard time seeing the person on the other side of the screen.
    I have a certain skill that has paid off in real life a lot more than you can possibly imagine. This is the skill to make myself seem a LOT smarter than I actually am. Combine this with the fact that while I am often book smart, I can be very life-dumb in very, very pronounced ways, and this is a very common occurrence for me. I seem like a smart man the majority of the time, but every so often I find, see or do something that makes me feel and look completely stupid.

    This isn't an Architect rant, because my Architect rants are constrained to "I don't like the stories in there" that I got reamed for by Nether Goat last time (is cool). I suppose you could see this as picking on a slow newb, but I did not at the time, and indeed hardly can now, see this guy as a newb so much so as a badly inarticulate player, and heavens knows I've seen a LOT of those even with plenty of veteran badges. People just seem to think that as long as THEY understand what they're saying, I should, too.

    It IS probably option C in this case, because I really am not all that smart when it comes to things I'm not well familiar with, specifically when people do something I've gone out of my way to avoid doing, myself. I know well enough what could make a man NOT do something like this, being that I make a point to not do it. I can't quite put my finger on what would possess a man to do so, however. Call it a limited mind on my part, I don't know.

    To end, yes, the explanations you give me do sound reasonable, but I just don't see why one would still pick begging over going back doing what he had been doing up until this point. Well... Unless what he has been doing up until this point was being given handouts, but by strangers? Do we really have that cool a community that someone could get used to and subsist on handouts from strangers? If this really is someone who levelled up only in the Architect and blew all of his money on a mistake, why not simply go back to the Architect, is all I'm saying.