Alkirin

Apprentice
  • Posts

    103
  • Joined

  1. Alright. So I picked up a CoH Planner and panned out a full build.

    In light of this and some other discussion...Turns out I'd be left with a few spare points in the 40-50 range that I'd spend on 'luxury powers' (i.e. powers I don't need, but would only consider because I have spare points).

    In light of that, I forewent Howling Twilight and dropped Dark Blast to pick up stamina by 20, and fixed some slotting. I plan on picking up HT again in the mid 30's along with possibly AS or TP Foe.

    Admittedly, I'm already feeling some of the bite in wishing I had taken AS sooner. Though, for most of my experience, the problem has been groups of enemies moreso than any one particular person I've had to lockdown.
  2. Thing is...I'm just passing level 30 currently, and I can push +2/x1 with only moderate difficulty - and even still, it isn't stamina that is really my problem. In the -worst- case, I have blue inspirations to pop.

    Air Superiority is interesting though...I figured it was mostly only really good for PvP.

    Thanks for the help.
  3. Archetype: Mastermind
    Primary Powers - Ranged : Necromancy
    Secondary Powers - Support : Dark Miasma

    1.) Zombie Horde
    2.) Tar Patch
    3.) 2 slots in Zombie Horde (3)
    4.) Darkest Night
    5.) 1 slot Twilight Grasp(2), 1 slot Zombie Horde(4)
    6.) Enchant Undead
    7.) 1 slot Twilight Grasp(3), 1 slot Zombie Horde(5)
    8.) Hover
    9.) 1 slot Twilight Grasp (4), 1 slot Zombie Horde(6)
    10.) Howling Twilight
    11.) 1 slot Twilight Grasp (5), 1 slot Darkest Night (2)
    12.) Grave Knight
    13.) 2 slots in Grave Knight (3)
    14.) Fly
    15.) 2 slots in Grave Knight (5)
    16.) Shadow Fall
    17.) 1 slot Grave Knight (6), 1 slot Shadow Fall (2)
    18.) Soul Extraction
    19.) 1 slot Shadow Fall (3), 1 slot Soul Extraction (2)
    20.) Fearsome Stare
    21.) 2 slots in Fearsome Stare (3)
    22.) Assault
    23.) 1 slot Shadow Fall (4), 1 slot Fearsome Stare (4)
    24.) Tactics
    25.) 2 slots in Tactics (3)
    26.) Lich
    27.) 2 slots in Lich (3)
    28.) Petrifying Gaze
    29.) 1 slot in Lich (4), 1 slot in Petifying Gaze (2)
    30.) Grant Invisibility
    31.) 2 slots in Lich (6), 1 slot in Darkest Night (3)



    This is a path that I was looking to pursue. I'm going without stamina in this, which is part of why I don't have a personal power. If I'm going to burn anything, I'd want it to be on healspam which would return more than any gloom or dark blast could. I definitely wanted to max slots on all summons, as well a stack resists in Shadow Fall. With Tactics, I'd need about 1 acc boost in each summon with the rest free to do other things with.

    Acc and damage on the zombies; acc, damage, knockback and debuff on the Knights, and an all-around setup for the lich I figure.

    Tactics would get a stamina/accuracy boost, Shadow Fall would get resistance/stam boosts, and Fearsome Stare would get recharge, fear, and acc debuff boosts.

    Some might not like Grant Invisibility at the end, there...Though, while I'm not planning to stealth much, the 9% defense granted is nothing to sneeze at.

    Thoughts overall?