Archetype: Mastermind
Primary Powers - Ranged : Necromancy
Secondary Powers - Support : Dark Miasma
1.) Zombie Horde
2.) Tar Patch
3.) 2 slots in Zombie Horde (3)
4.) Darkest Night
5.) 1 slot Twilight Grasp(2), 1 slot Zombie Horde(4)
6.) Enchant Undead
7.) 1 slot Twilight Grasp(3), 1 slot Zombie Horde(5)
8.) Hover
9.) 1 slot Twilight Grasp (4), 1 slot Zombie Horde(6)
10.) Howling Twilight
11.) 1 slot Twilight Grasp (5), 1 slot Darkest Night (2)
12.) Grave Knight
13.) 2 slots in Grave Knight (3)
14.) Fly
15.) 2 slots in Grave Knight (5)
16.) Shadow Fall
17.) 1 slot Grave Knight (6), 1 slot Shadow Fall (2)
18.) Soul Extraction
19.) 1 slot Shadow Fall (3), 1 slot Soul Extraction (2)
20.) Fearsome Stare
21.) 2 slots in Fearsome Stare (3)
22.) Assault
23.) 1 slot Shadow Fall (4), 1 slot Fearsome Stare (4)
24.) Tactics
25.) 2 slots in Tactics (3)
26.) Lich
27.) 2 slots in Lich (3)
28.) Petrifying Gaze
29.) 1 slot in Lich (4), 1 slot in Petifying Gaze (2)
30.) Grant Invisibility
31.) 2 slots in Lich (6), 1 slot in Darkest Night (3)
This is a path that I was looking to pursue. I'm going without stamina in this, which is part of why I don't have a personal power. If I'm going to burn anything, I'd want it to be on healspam which would return more than any gloom or dark blast could. I definitely wanted to max slots on all summons, as well a stack resists in Shadow Fall. With Tactics, I'd need about 1 acc boost in each summon with the rest free to do other things with.
Acc and damage on the zombies; acc, damage, knockback and debuff on the Knights, and an all-around setup for the lich I figure.
Tactics would get a stamina/accuracy boost, Shadow Fall would get resistance/stam boosts, and Fearsome Stare would get recharge, fear, and acc debuff boosts.
Some might not like Grant Invisibility at the end, there...Though, while I'm not planning to stealth much, the 9% defense granted is nothing to sneeze at.
Thoughts overall?