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the thing i dislike about CoH is the one sidedness of all heros. Blasters do this, tankers do that, defenders do the other thing. No comic book hero is so one sided. They all have some way to mitigate damage, inflict damage and stop the badguys. All comic book heros are able to "solo" excellent, they team only to take on the real big bad guys (read Avs and monsters in our game.).
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Statesman has said repeatedly, that every AT should be able to solo their own missions.
CoH has THE MOST character-customization control of ANY MMO I have ever played or heard in depth about.
You CAN build a blapper or a blaptroller or a blastroller OR a damage-speced tanker or a damage speced defender, if you wanted too.
EVERY AT gets pool powers, healing powers, defenses, travel powers, concealment powers, these are all accessible to EVERYONE.
In WoW, character customization is in the form of "talent trees", but what that means is basically, there are 2 priest classes, shadow priests, that are mages with different skills, and healing priests. In CoH, there are 25 specifically different blaster classes (5 primaries x 5 secondaries). Each primary is different in playstyle and nuances, as is each secondary, whereas it doesn't effing matter what talents you take as a mage, you're going to be a ranged damage dealer, no alternatives.
So seriously, you might want to think creatively about character building before you suggest that there is a "one-sidedness" of each AT.
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Couldn't said it any better.