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Posts
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I don't (personally) have to have everything exactly the same as another line. I just like it to be close. Footstomp currently works well (even moreso with the KB changes). I honestly don't see a reason to touch it. Anything you did recharge time or damage wise would just exaserbate the AOE problems this game has (again, in my opinion).
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I guess I will inject my oppinion about your oppinons, not that serious issues thou. I dont think improving Foot Stomp to the normal level of Tanker attacks will have any large impact on the overall AE damage in coh. Its also likely any AE fix is an generic nerf to AE in damage or capped number of targets, so Foot Stomp would still be worse then other Tankers and probobly useless for damage after a fix that changed Blasters AE powers to be more in balance with single target damage. -
Ah, but I only offered increasing damage as an alternative as its an easier change to do then redoing animation.
As for Foot Stomp, I dont have the power myself so can only compare the data from others. Using the pre-issue 2 numbers from Heroplaner:
Its listed as moderate damage, knockback (down now then), 26.5 endurance and 20 second recharge.
Compre this with Tremors moderate damage, knockback, 19.5 endurance and 14 second recharge.
Now these may be wrong, are they? -
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In the Training Room, Knockout Blow has had its endurance cost and damage increased to equal Total Focus/Seismic Smash.
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If only Hurl and Foot Stomp gets looked at now so would SS be mostly fixed.
Hurl has too long animation so need it shortened or the damage and recharge upped so that the time spent is more worth it.
Foot Stomp has higher cost and recharge then it should have with its damage, so should either get those reduced or the damage upped. -
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Gang,
I'm holding off on touching Super Strength until we tackle a somewhat greater issue with Tankers - namely that they lack that "comic book feel." Specifically, you'd like to see Super Strength be something somewhat, well, "Hulk-ish." But currently, Super Strength is a poor cousin to Scrapper powers - which seems somewhat out of place. Don't worry - what we're looking at as a fix for ALL Tankers addresses this issue.
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Ummm just wanted to correct one thing. Currently SS is a poor cousin to most of the other TANKER secondaries. Scrappers are playing in a whole different game.
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I deffinitly agree, doing some overall Tanker improvement wont change that SS (and Ice melee) is seriously lacking compared to the other Tanker Secondaries. Any fix SS by a general buff to Tankers would also overpower the better sets like Fiery Melee, Energy Melee and Battleaxe. Internal balancing and external balancing is two totaly diffrent things and should not be mixed up.