-
Posts
555 -
Joined
-
[ QUOTE ]
Only two of the snipes open to Defenders have longer range, and one of those is in a set that is not heavily played due to substandard activation times.
[/ QUOTE ]
What is your point Erratic? Are you saying that the sets don't have a longer snipe range in them? Or are you saying don't generalize and say that only two sets in the defender line have snipes longer than blasters? -
In regards to the damage cap I am just insulted that scrappers can do more damage than blasters with none of the risk.
It is like Statesman is putting a knife in my kidney and asking me if I like it as he shoves it in slow.
That is why I really hate the damage caps the way they are. It is like I am being spat in the face by the devs. -
As far as snipes go I would rather they just get rid of snipes and just make them another strong attack. I would like that instead of nukes too. Just another strong AoE attack that we could use in combat. Compare how many times a BS scrapper will use Head Splitter in combat compared to a Blaster useing his nuke. Against bosses I would rather have another strong attack I could cycle through.
-
[ QUOTE ]
Hey, just be glad you're not getting the Dark Armor treatment...
[/ QUOTE ]
I fought for Dark Armor to be improved right along with Ice Armor. Frankly I think the set still needs some tweaks. The main reason I did not go gung ho with DA like I have with blasters is that the blaster issues are AT wide and not set specific. If there was just a problem with one blaster set then I would try and get that set improved.
On the other hand if there was an AT imbalance then you can bet that I would start a crusade over it. Now if you'll excuse me I have to equip myself with my Scimitar and ready my horse to fight the next wave of Infidels. -
[ QUOTE ]
He certainly ignored them today. :P
[/ QUOTE ]
I am glad that the Devs are really starting to compare blasters to scrappers and starting to determine if there is a friggin team role for blasters anymore now that scrappers are the team damage dealers.
However if the Devs let blasters slide into obscurity again, you can bet that I will call upon blasters to once again start the crusade. I may not be able to defend my arguements but dang if I am not loud shouting them. 3B Blaster all the way -
[ QUOTE ]
all pvp arguments aside (discussing pve only), I notice your toon list includes a fire/* blaster. mine is fire/fire. although I do choose to leap into melee when safe, I really don't need to. with a good tank, I'm perfectly confident standing back & spamming fire breath & fire ball. against +2's, I don't need the tank - hitting build-up & then the above combo will take all the minions down, then the addition of a blaze will take down a lt. I haven't seen a scrapper that can do that as quickly. safer, yes. quickly, no. fire is an extreme example but all the primaries have ae's.
[/ QUOTE ]
Build-up Wade in walking wtih Quills going, Hit Spine Burst, then jump back and throw spines and add ripper for added fun. Bam, mobs dead. Almost as fast Fire and completely safe while doing it. It doesn't matter if the tank holds agro or not.
As a blaster and as a scrapper, scrappers have it much better than blasters. Especially when you look at damage done over minutes instead of seconds. Will your Fire blaster out DPS a Spines Scrapper in a mission solo or teamed? Didn't think so. -
[ QUOTE ]
An increase in damage doesn't stop you from being disoriented/slept/held/immobilized. It doesn't stop you from being swamped so long as you can't distribute the damage to the individual targets faster than a certain rate (that given the lessons of the past isn't likely to occur).
I fail to see the fascination with damage in terms of fixing Blasters. Damage wasn't decreased on their part on the road to breaking them, why would damage being upped be the fix?
[/ QUOTE ]
Alot of blasters don't mind being defenseless and working around it. In fact many of us pride ourselves on being able to do it. However we do mind when another AT comes along and makes us look like the kids off the short bus because they can do our job better than we can.
So we would just like it to be completely obvious that when you want damage on a team you turn to a blaster and not a scrapper. We want the role of Damage king made clear, which it isn't currently especially with scrappers being able to potentially continuously out damage blasters. -
Well, I think we have pretty much stated in as many ways possible what we as a community think about the Dev's concept of blasters and range.
Can we just zip this up and send it to Statesman for a reply? -
[ QUOTE ]
Argument by repitition is not considered valid, nor is argument by assertion. Try to refrain from both in the future.
[/ QUOTE ]
I am not trying to convince you Erratic I am merely pointing out what I know as fact. If I wanted to convince you I would pull out hard numbers and stated goals by devs over the course of a year. Not to mention pointing to player nerfs caused entirely by SOs. Not to mention pointing out the old posts by Statesman that said that the game was not balanced in regards to their goals for the game after SOs.
If I was trying to argue with you I would make a detailed post listing all of that and explaining what it meant in detail. I do however understand that the populace likes being overpowered and would burn at the stake anyone that tried to balance the game. Even Statesman. Which is why I don't argue the point anymore after I got flamed to hell the last time I pointed it out. -
[ QUOTE ]
why not just make the blaster melee powers equal that of a scrapper or maybe even a little more since they are risking more when they get in melee range.
[/ QUOTE ]
Blasters already have that and it is not enough. -
[ QUOTE ]
Call me when you see an Empath Defender soloing an AV or herding.
[/ QUOTE ]
Yep I am calling! My empath can herd just fine. Provided I buff myself and heal myself while herding. I don't herd mezzers though without mez enhancements.
Yes, SOs have ruined the game balance of this game and HOs have thrown it more out of whack in PvP. It is fairly obvious but this is not the place to argue about it. -
[ QUOTE ]
Combine too that since Blasters don't have to worry about doing anything other than damage, they slot their damage abilities well at low levels. A Scrapper who does that and ignores his defenses ends up in the hospital a lot. A Tanker may be focused on his defenses, but he does have to split time with his offense as well. Controllers and Defenders too have plenty of reason to be dividing things up.
[/ QUOTE ]
That is not entirely true. A regen scrapper can afford to spend alot more slots on his primary in the lower levels than most scrappers. Even so a scrapper does not need to slot his attacks and can afford to slot his defense unlike a blaster that HAS to slot his attacks or he is a dead man with nothing to fall back on. -
I was on an all defender team today, my third since sunday.
My god it was insane. Lets just say that I have no problems finding tanks, scrappers, or defenders. Blasters though love to get the invites but there are too few of them. -
[ QUOTE ]
Why would any informed person, who wants to be effective, play a Blaster over a Scrapper as the game now stands?
[/ QUOTE ]
Most don't. My entire SG stopped playing blasters and basically that leaves us with Tanks, controllers, defenders, and scrappers. A few are trying keldians but for the most part it is those four ATs. -
[ QUOTE ]
And? How does that equate into suffering (nevermind you didn't answer the question)?
[/ QUOTE ]
They are continually finding ways to make mobs harder because the player base is overpowered. However, this further increases the differences in AT defense and causes a serious case of haves and have nots. Instead of pushing the game towards bigger and bigger numbers they should have made the enhancements obtainable smaller and balanced the powers from there.
Which would have taken care of: [ QUOTE ]
Some would call it a state where they get to have fun with their characters as opposed to always be running out of endurance, being casually hit, easily damage, etc.
[/ QUOTE ] -
[ QUOTE ]
Defenders are not fine.
[/ QUOTE ]
Okay I'll bite, what problems? Other than specific power problems I have not seen any problems with defenders as a whole so please enlighten me.
Don't bring up mez protection, I am not for blasters getting it and I sure as hell am not up for defenders getting it either more than what they already have. Damage is a moot point as well, as the damage they do is plenty although I would have said the same of Tanks too. -
[ QUOTE ]
Really? Just who is suffering?
[/ QUOTE ]
Hmm, first they nerfed hasten, then they nerfed AM.
Then there were the mob changes they made. The list goes on, but they have made many changes based on what SOs would allow players to do when they were fully slotted.
It would have been far easier to balance enhancements with the game rather than leave everyone in an overpowered state. -
Defenders are fine. Controllers have a problem because the order of their powers is wrong. Just poor design in my opinion and no excuse for it either.
Blasters have gameplay issues though that need to be addressed, they have lost their role and the title of damage king. -
I understand what you mean I am just saying that there are more blasters than just you out there.
-
Realize that boost range only now works with cones. People will need time to incorporate that into their attacks before we make any decisions on changeing the power to something else.
-
Statesman we would love if you would actually say something about the arguements that have been made in regards to the dev's decisions. I realize this may fan the flames but dang it we want to know just what the heck is being thought about up there as a fix to this problem.
-
[ QUOTE ]
Many of the /energy blasters I team with are very happy with boost range.
[/ QUOTE ]
I know I am in I4! -
[ QUOTE ]
Me too. While my instinct is to be pessimistic, the "nerfs" that go live tend to not really affect gameplay a great deal (in terms of what you're normally expected to face).
[/ QUOTE ]
After seeing the new comic preview I have this feeling that Enhancements are going to be nerfed. Actually if they have not thought of doing that the Devs should think of nerfing enhancements. SOs are unbalancing the game and forcing them to make things difficult to the point that in order to challenge a minority the rest of the population suffers.